I'm using the Drag and Drop behavior, and I want it so that when the player drops an instance of a specific object, if it is overlapping with another instance of that object then the dropped instance goes back to where it was picked up. I already have the code for the second part and I know it works because it works with different conditions. However, it doesn't seem to work with this. I think it's because the object doesn't have collision enabled, however, I can't seem to get it enabled. I've tried using the action "enable collision" both at layout start and when a new instance is created, but neither is working.
No instances start on the layout, they are spawned in over the course of the game.