ive come at this problem from about 20 different angles but cant seem to get it to work.
instead of each instance of mob_a subtracting 1 from the health variable its only doing it for the first instance of mob_a
what am i doing wrong?
Hi, You can use the Sytem option Layout Scale to scale whole layout, layers and objects in it, or do it for each object with the scale property of these objects.
Hi,
You can use the Sytem option Layout Scale to scale whole layout, layers and objects in it, or do it for each object with the scale property of these objects.
Thanks I'll give that a try
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So the camera moves when you get to the edge of the screen and the closer to the edge you get the faster the camera will move. if Magicam for C2 makes it easier i can use that. thanks for any help you can give.
Edit
After a bit of trial and error i have managed to set up the movement but i dont know how to scale the objects when i zoom in or out.
https://www.dropbox.com/s/s2z4wc3t54ne8 ... .capx?dl=0
theres a link to my project thanks again for any help
Never played it. Could you elaborate on that or show a video?
each squad consists of 5 to 10 units
each squad has a movement value in inches so if movement was 5 they could move 5 inches
no unit can be more than 1 inch away from the closest unit to it
http://youtu.be/8zx8qR8pZLw
video to explain better
i am trying to use the same kind of movement that is used in warhammer 40k but don't know where to start
Member since 17 Dec, 2014