ekajuan's Recent Forum Activity

  • How do I replace object globally?

  • Update:

    Maybe it has something to do with family.

    After I add family behavior wrap to where my asteroid exist, it works... but I don't want the rest of the family to have the behavior

  • What could make wrap behavior based on viewport not working?

    If I use debugger I can see my asteroid not wrapping immediately.

    I do have layout bigger than viewport.

    But I have another sprite using the same wrap behavior and based on viewport, and it works..

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  • I have use -10 up to -20db to reduce the loud music comes out from Iphone.

    I can see it works on desktop, but on Iphone, it is unchanged...

    Anyone has the same experience? Any solution...?

    Currently I think I'll just reduce the volume on the music itself.

  • Currently I have tested browser > close action in Iphone and Samsung Galaxy (LAN preview), none seems to work...? If I export it to amazon app will it be different?

  • Hi volkiller730 you've helped me a lot answering my questions. Thank you.

    I've checked the link you gave me, but where can I download the sprite font generator? I cant find any link.

    Spacing option?

    O.. I never knew it was exist....

  • After I've done some testing, I realize font can change from one phone to another.

    Some become bigger and cut the text, some change the font-family.

    If I use font sprite, it looks bad in long text. because the width of each letter is all the same.

    Is there any solution so I can make the fonts consistent and look good?

  • I have follow the tutorial for using admob, but I don't see any ads even when I test it with my phone via LAN preview.

    Do I have to export it first, in order to see them?

  • How do I prevent mobile device from zooming when double tap? Especially on Samsung phone.

  • Does games exported to HTML5 won't be mobile friendly?

    I'm experiencing difficulty to load the game on mobile such as samsung and IPhone.

    Will it be different if I export it to Amazon App or Google.

  • Ok, now it's more clear about the screen size support.

    I've read the other screen size support tutorial.

    So when they talk about the safe zone, does that mean they use: Scale outer mode?

    And if I design the game on 1280x720 layout, will it be the same if I design the game on 768x432

    since they are 16:9.

    And does using smaller layout size, helps performance?

  • I wonder how does games screen streching/fitting work on mobile devices?

    Is it based on the width and ignoring the height? So the width will always appear fully, regardless the height.

    or is it based on the height?

    Or is it both?

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ekajuan

Member since 10 Dec, 2014

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