frcol's Recent Forum Activity

  • Prominent, I had done that and did not work. It´s not a webgl problem.

    After few hours, I stripped the project and left just 2 lines and 5 objects. If I remove any of them the export works, otherwise, for a few firefox the screen keeps black.

    Resume:

    • Work perfect in preview (chrome and firefox)
    • after export for HTML5 it works in Chrome but not in "some" firefox
    • If i remove any line or any object from the project, it works <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    try the demo with Firefox and see if works for you:

    demo: http://www.kiduca.com.br/kiduca/jogos/g ... Construct/

    capx: https://dl.dropboxusercontent.com/u/943 ... teste.capx

    My firefox is v39.0

  • Ok, I found.

    It´s related with Layout Transition plugin ()

    I updated to v1.2.1 and stopped the error message.

  • I just intalled the r210 and my older project (r206) starts to get a error message:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin of non-world type specified 'rotatable'

    Condition: !(plugin_type == era::pt_objecttype && rotatable)

    File: Projects\ObjectType.cpp

    Line: 37

    Function: __cdecl ObjectType::ObjectType(class Project &,class ObjectFolder &,class Plugin *,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,unsigned __int64)

    Build: release 210 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Any help?

  • No error message.

    The Firefox console just show:

    http://25.3.7.68/dev/jogos/games/RachaC ... L5/data.js 200 Ok 69ms c2runtime.js (line 83)

    The aba answer brings "null"

    So, the webgl works for this site http://www.firstpersontetris.com/ but not for this one https://www.scirra.com/demos/c2/renderperfgl/

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  • It´s strange that http://www.firstpersontetris.com/ and http://oos.moxiecode.com/js_webgl/xwing/ that uses webgl works in my Firefox.

    When I put "about:support" in firefox, it shows me these data:

    Data do driver 10-1-2013

    Data do driver (GPU #2) 11-12-2014

    Descrição do adaptador Intel(R) HD Graphics Family

    Descrição do adaptador (GPU #2) NVIDIA GeForce GT 750M

    Deslocamento/Zoom assíncrono none

    Direct2D ativo true

    DirectWrite ativo true (6.3.9600.17795)

    Drivers do adaptador igdumdim64 igd10iumd64 igd10iumd64 igdumdim32 igd10iumd32 igd10iumd32

    Drivers do adaptador (GPU #2) nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um

    GPU #2 ativa false

    ID do dispositivo 0x0a16

    ID do dispositivo (GPU #2) 0x0fe4

    ID do fornecedor 0x8086

    ID do fornecedor (GPU #2) 0x10de

    Janelas aceleradas pela GPU 1/1 Direct3D 11 (OMTC)

    RAM do adaptador Unknown

    RAM do adaptador (GPU #2) 2048

    Renderização WebGL Google Inc. -- ANGLE (Intel(R) HD Graphics Family Direct3D11 vs_5_0 ps_5_0)

    Subsys ID 05f61028

    Subsys ID (GPU #2) 05f61028

    Versão do driver 10.18.10.3316

    Versão do driver (GPU #2) 9.18.13.4475

    windowLayerManagerRemote true

    AzureCanvasBackend direct2d 1.1

    AzureContentBackend direct2d 1.1

    AzureFallbackCanvasBackend cairo

    AzureSkiaAccelerated 0

  • Sorry, it was the opposite.

    It works in Chrome, but it doesn´t work in Firefox.

    The "render performance test" works in Chrome but not in Firefox either.

    Here, in some PCs it worked for both, but in some notebooks just in Chrome.

    I´m looking for some configuration in Firefox to enable it.

    The screen stay black, No message error. Just the data.js is loaded and stops.

    Any help?

  • We finished 2 games and they work perfect in preview mode.

    When I export to HTML5, they don´t work in Chrome, but works ok in firefox.

    The screen stay black. Just the data.js is loaded and stop.

    Does anybody knows how can I solve it?

  • The UserMedia.VoiceCount returns just 11 options and there is no Portuguese.

    Google traslate has this option:

    http://translate.google.com/translate_t ... ugu%C3%AAs

    Is there a way to use this language with UserMedia?

  • Colludium

    if I put the font´s file (ttf) inside the folder File, create a css and set the webfont to that family (from css), it works just perfect for me. Is there any other problem in use webfonts that I am missing?

  • Another doubt.

    I set the chess to be created at local 0,0, but it apears in the center of the board.

    Board

    width: 6

    Height: 6

    SquareTx

    Isometric

    X: 300

    Y: 200

    W: 60

    H: 30

  • Update:

    [Plugin] Board

    - Add "condition:Are neighbor" to check if two chess are neighbor.

    Here is a demo for swapping two neighbor chess.

    - click two chess brick

    Capxrexrainbow2012-09-19 05:40:41

    rexrainbow It´s an old post. So I don´t know if it´s still working.

    I can´t find in the SysExt, the action that pick a specific instance inside the Actions:

    "Brick instance by UID to uidA, form All instances"

    The other options does not work for Families.

  • CSV to Fn

    Function

    TMX Importer

    even I putting them in my plugin folder, Construct says that they are missing.

    rex_csv

    rex_function2

    re_tmx_importer_v2

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frcol

Member since 10 Dec, 2014

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