mohdaftab's Recent Forum Activity

  • puntodamar Where can I find canvas object please?

  • rho Thank you so much. It really makes sense, I should put different color sprites in frames and on every spawn it should select random frame to make it better. I will also change the size of Sprites to 5x5 and then scale them on runtime. I will also try to use one box as top and bottom box instead of using 2.

    Thank you very much

  • Hello,

    I have attached a .capx file for the game I am working which is similar to Amazing Theif game.

    I can't figure out how to set random background color for bottomPipe and TopPipe which is being created every 1.4 seconds.

    I want both of them to have same random color which are being created together then the other pair of pipes can have different random color.

    Also I think the game lags a bit even on my browser and android device when I build it using Crosswalk via Intel XDK.

    The frame rates are around 58 - 60 which is good but I still think sometimes it lags and the music doesn't play when it should be played.

    Please let me know how can I work around with the color issue I mentioned above and about the lag.

    Thank you

  • Hello,

    I am a newbie with Construct 2 and my maths isn't really good. I am trying to achieve this task in this game project which is attached to this post.

    I am trying to make this ball roll according to the orientation of the mobile device. I used the example from infinite jumping game using tilt to move the ball to left and the right but what I want it to do is to change the gravity angle to always down even if I rotate the device upside down the gravity should always be down. Please let me know how do I make it to work like this.

    Thank you

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  • Hello,

    How do I make Construct 2 game work like in this game: http://html5games.com/Game/Speed-Club-Nitro/22d54936-998a-4d6d-82c1-895792f1c573

    I just want to know how this racing track is working like some places it has curves and car has to turn around and some places it goes straight. Objects becomes bigger when they are close and stuff like that please let me know any thing about the behaviours or methods being used in this game you know that relates to this game.

    Thank you

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mohdaftab

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