mohdaftab's Recent Forum Activity

  • Burvey

    I have done everything you have suggested and the game performance was a lot better but still had some lag issues so I exported it for CocoonJS and compiled it using Ludei compiler it seems to work without any performance issues but the only problem I am facing now is the screen size.

    I used the window size to 600 x 800 and used Scale inner which takes a lot of game area out of the window and when I used Letter box scale the things are distorted like they are not on their proper places.

    Please tell me how do I fix this screen size problem?

    Thank you

  • That makes a lot of sense now, I tried it differently before and failed.

    Thank you

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  • Hello,

    Do you guys know anything about how to make a racing game like this?

    Is he using any kind of plugin

    Thank you

  • Burvey

    I have put the for loops under start of layout so they only run once as they are not required to run every tick but just once for the tiles placements in sequence then randomize their positions to start the game.

    Thank you very much, I am almost done with it and then I will export the .apk file to see how it works.

  • Burvey Thanks for the reply.

    • That every tick on Main event sheet was just for testing it is not needed at all and it wasn't included in the .apk file which I created using Intel XDK so the performance issue was before that.
    • On the Level_1_world event sheet I now realize that the for loops are running every tick and even if it doesn't find true condition it still runs every time.

    I will try to fix that as well as other suggestions you have made.

    Thank you

  • Burvey Thank you so much for replying. I will replace the text objects with sprite fonts. Could you please tell me more about this line "Also, it looks like you're updating some of them every tick. Instead you should only update them on an event where they would change."

    Which Layout and Event sheet you you talking about for this please?

    Thank you

  • Hello,

    I am trying to make a photo slide puzzle game and I have managed to make it work properly on browser but it is working very slow on android device and sometimes the sound plays late it seems like the game is lagging too much. I have exported the game with Intel XDK crosswalk and the fps is always around 58 - 60. I checked it on my Google nexus 7 tablet and it works smooth on it but it doesn't work well on Galaxy S3 and Galaxy S2. Please let me know how do I improve the performance for this game. I had so many plans to work on different games for Android using Construct 2 and the only thing stopping me is the performance of the games on Android platforms.

    Please download the .capx file from this linke: https://www.dropbox.com/s/4uxr7uu09yovg0u/slidephoto.capx?dl=0

    Please help me with it.

    Thank you

  • Hello,

    Is it possible to split a big image into sprites on run time?

    For example I have an image 600 x 600 size as a sprite on the canvas and I want to split that image into 3 x 3 grid.

    Please let me know how to do that.

    Thank you

  • Magistross that is brilliant thank you very much. It does exactly what I was trying to do.

  • aerger Thank you, I will try it

  • Hello,

    I have 1 sprite with 9 copies on the layer with UIDs 0-8. They are displaying on the Grid, each grid is of width 200.

    I want to shuffle their positions on the start of the layout.

    Please let me know how can I do it.

  • puntodamar found the plugin thank you very much

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mohdaftab

Member since 10 Dec, 2014

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