tet2brick's Recent Forum Activity

  • Okay thanks for the answer.

  • I don't understand what you mean?

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  • Problem Description

    If a jumpthru behavior is put on a sprite, the character can jump to multiple platforms on top of one another and land on one of it.

    If the same behavior is put on a tilemap and the character do the same, the character fall trough all platforms.

    Attach a Capx

    (see the attached Capx)

    Description of Capx

    There's one sprite with platform behavior, 3 yellow platforms(sprite) and 3 black platforms(tilemap) with jump-thru behavior

    Steps to Reproduce Bug

    • Jump trough the yellow platforms, the character land on the second platform.
    • Jump trough the black platforms, the character fall trough all of them and land on the "floor"

    Observed Result

    The behavior is not the same

    Expected Result

    The behavior to be the same? :p

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Windows 7 professional SP1

    Construct 2 Version ID

    r190

  • rexrainbow

    Thanks! I will try that

  • Ashley

    I was trying to do that because in the first platformer tutorial it's explained how to use sprite to make a simili tilemap. I discovered the tilemaps object yesterday.

    I will do something manually, it's more simple

    Thanks

  • rexrainbow

    I did not place the whole game logic in a plugin, just the level parsing part. (my level are in a json file, but not formated for construct 2, I just did not want to make all the levels manually again)

    Ashley

    So is there a simple way to import a json not formated for c2 and convert it to a tilemap?

    Thank you

  • Thanks for your answers

    I agree with rexrainbow, a more powerfull SDK can only benefit the c2 community.

    But in this case (porting a game from actionscript to construct) I will try to find another way to do it without the SDK.

  • Hi,

    I've read the sdk manual but didn't found what I needed at that moment (how to change dynamically a sprite frame in the plugin js)

    In a post forum I've found this : "cr.plugins_.Sprite.prototype.acts.SetAnimFrame.call()"

    Where can I found this kind of information? Is there a more comprehensive manual about the sdk?

    Thanks for your help

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tet2brick

Member since 9 Dec, 2014

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