cliipso's Recent Forum Activity

  • Hmm, well thank you that is unfortunate. Because I feel like by the time i make the other worlds it will be 174x8 lol. Might have to rethink some stuff.

  • Hey guys, just was curious, I am making a platformer that will....by the time its done have at least 8 worlds. I have the first world a little over half complete. Which is a layout that is a map to go to each place and then 4 levels. Right now my memory usage is 174 mb. Does that number seem reasonable? Given how much i still have to do? What is a number to try and stay away from?

  • Since you're using the free version and have limited layers you could probably get away with just spawning the particles on the background layer. As you've already seen they will spawn in front of everything anyways. Then once you upgrade you can create your own separate layer for the effects.

    This worked Well good idea!

  • Thank you for the response. I will give them both a try. The first one does seem more practical. But as I am currently playing with the free version. My layers are limited. So I might have to experiment with the second option until I can afford to buy the program in a month or two. Thanks!

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  • Hello, I feel like I have been asking way more questions then normally lately. But everyone here has been very helpful. So my character goes into a fast roll. And I made fire like particles to trail behind while he is rolling. Every thing is working nicely. And the fire looks great. But, when it spawn on the spawn point. It is spawing on top of the player and I would like it in back.

    I though about trying to.

    Make a box that spawns the fire. Setting its position to player image point but behind him on the z order. But Was not sure if this would work. Was not sure if there was a simple formula I could use to spawn the particles behind the player. Thanks for your help.

  • Space doesn't work when the left arrow key is down on some keyboards. Try switching your jump button to another key.

    This absolutely worked. Thanks....not sure why I had not tried this yet.

  • No, I have not. I will give that a try.

    Unfortunately, that did not make a difference.

  • So here is my scenario and problem.

    I have made a character who is a ball. His walk animation is a bounce. When walking left and right you can hold down right key and jump at the same time. As well as the left key and jump at the same time.

    SO.....

    Now I have an animation that makes the ball roll. I have the keys set so that while Space is being pressed the ball goes into the roll animation. I can Hold (Space+Right Arrow) at the same time and Jump. But....While i am holding down "Space" (making the ball roll) and "Left arrow" at the same time. He will not jump. I have to take my finger off left arrow. It seems while I am holding Space and left arrow key jump is not registering.

    Would anyone know any reason this might be happening? it is really frustrating. Here is my player set up.

  • I will give it a try. The tiled background thing may work as well, have not though about trying that.

  • Seems like whenever i make a seamless tile, no matter what size i make it 128 / 64 / 32. Whenever i import them into construct 2 and try snapping them together there is always about a 1 pixel space between them. Is there some sort of trick or something I am missing? I have made all my tiles is seamless studio.

  • This has also happened to me since the first time I tried a game. After reading everyone's comments about the game play, I thought I was the only one. I would like to figure this out too. I have all up to date drivers running the latest version of chrome.

  • Trying to make a character for a game who is kind of a kind hearted not so bright Mullet guy. Im really no artist and was kind of hoping I might get suggestions or help on Bringing him to life a little more. Maybe a little more Charisma. He is going to be one of the main characters. Any help or suggestions will be greatly appreciated.

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cliipso

Member since 7 Dec, 2014

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