bearsfaan's Recent Forum Activity

  • Gotcha. Thank you very much for the explanation. I really appreciate your help.

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  • OMG, finally! I've been trying to figure this thing out forever. Thank you so much!!!!

    If I can bug you with one last question, can you explain why exactly this fixed my problem?

    I can't tell you how happy I am to have that figured out. You rock!

  • Thank you for the response, Korbaach, but that doesn't seem to be working. I made the sub-event and moved that first "Play SlowdownStart..." there. But when the condition happened in the game, the sound effect didn't play. The second sound effect, which is still in the main event played, but the sound was messed up, even though it's occurring after the "Wait."

    Any ideas?

  • The issue I'm experiencing is distorted sound effects due to (I believe) the "Wait" action.

    Everything in the screenshot below except "Play SlowdownStart..." and "Play SlowdownEnd..." works fine. The two sound effect actions do trigger, but I they play all distorted and go on far too long.

    I believe the "Wait" action is causing them (or at least the first one) to be paused (yet still audible). I've tried making another condition for just the sound effects with no "Wait" in there, but that doesn't help either.

    Any advice on how I can get these to play normally? Thanks!

  • Ok, I think I got it, or at least enough to explain the concept. That was a little more complicated than I was expecting -- certainly the most complicated thing we've encountered thus far.

    Just out of curiousity, is there a less-involved way that we could have accomplished this right analog stick action?

  • So every instance of 0 before a comma is telling it that this refers to gamepad 0, correct?

    What about the second 0 in 0,0? What's that doing?

    And thanks again for the help, I really appreciate it.

  • Thanks, Magistross. Yes, I am using the basic mappings. I still have a few questions about this though.

    What is the first 0,0 referring to?

    What is the 0 in (0,2) and (0,3) referring to?

  • I am making a dual-analog shooter, and I just implemented the gamepad controls. They work great, but because I got part of the solution from a tutorial, I don't quite understand exactly what it does. I'm working on the game with a student, so it's important that I understand how it's working so I can explain it to him.

    The left stick controls the ship movement and the right stick controls its orientation. Where I'm confused is what the three pairs of numbers are referring to in the first action in the right analog-stick event, here: "angle(0,0,Gamepad.Axis(0,2),Gamepad.Axis(0,3))". Can anyone break this down in a semi easy-to-comprehend way, please? Thanks!

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bearsfaan

Member since 2 Dec, 2014

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