metameta's Recent Forum Activity

  • hi,

    in some cases my player (platform behavior) move behind solid objects. see screenshot.

    i'm using

    touch is in touch - player move forward 1 pixels

    thanks

  • Somebody

    thanks for your help. system - create object without a wait action does not work, however waiting for 0.01 seconds works perfect!

    strange, but now it works.

    thanks

  • found a workaround... at least for me it looks like a workaround....

    i've to add a action "wait 1 seconds" and then run the "pick a random instance" then it works good...

    cant understand why i need to wait 1 second..... do i need to increase the 1 second if the double for loop takes longer????

    thanks

  • trultz

    same result.... i think the problem is "pick a random instance"

    thanks

  • tried some other conditions - all are working fine except the pick instance.

    any idea?

    thanks

  • already tried that... nothing happened

    see screenshot attached.

    thanks

  • hi,

    when a loop is done? i create a random map by using the steps below. now i want to replace 2,3 created sprites AFTER the loop - e.g with pick random sprite1 instance

    -on start of layout

    --system: for "x"from to to int(sprite2.width / 16) - 1

    ---system: for "y" to int(sprite2.height / 16) - 1 System create Object "fam1" on layer 0 at 0,0

    fam1: set position to ((Sprite2.X - Sprite2.Width / 2) + (loopindex("x") * 16+ 7) , (Sprite2.y - Sprite2.Height / 2) + (loopindex("y") * 16 + 7)

    thanks

  • no one with such a behavior?

  • hi,

    i've a problem using admob and intelxdk for my game. as soon as the banner is showing the fps slows down from ~58 to 30-38 which makes the game unplayable.

    also if i change the admob banner settings within construct from SMART BANNER to any other option the banner always appears as full width bottom banner.... i cant find any documentation whats the different between the banner size options in construct... the only setting which changes anything is bottom and top - left, right, center will be ignored.

    i used crosswalk 7 (stable) for exporting the game.

    thanks!

  • hi hawkadium,

    just follow https://software.intel.com/en-us/html5/ ... onstruct-2

    meta

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  • ok i found a solution / workaround for my problem...

    when the sound is still playing, not finished and a interstital pop up i think the sound / maybe the whole game pause. if you click the close button of the interstital, the sound start from beginning because it was not finished before the interstital was shown...

    i added some steps to avoid this:

    Audio on sound ended --- System Signal "sounddone"

    in the gameover function:

    system wait for signal "sounddone"

    now all works fine.

    meta

  • hi,

    my game is nearly finished but i've a problem with playing a sound...

    when the player is outside the layout it plays a sound (works well) and add 1 to deathcount var.

    when deathcount = 5 it shows an AdmobAds interstital (works well) and play the sound. BUT if i click on X to close the interstital the sound plays again and i dont know why. i tried nearly everything but nothing changed that behavior. the game is running on android and expoted with intel xdk

    here the important setps:

    player outside layout ---- player destroy

    Call function "GameOver"

    Audio Play "test"

    • Function "GameOver" ---- do some stuff

    System add 1 to deathcount

    + system deathcount = 5 ---- Set deathcount to 0

    AdmobAds Show interstital

    thanks

    meta

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metameta

Member since 1 Dec, 2014

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