JamesXXXYZ's Recent Forum Activity

  • If you upload an another game jam then write it. I saw some tutorials (YouTube) from you, without knowing that you are a moderator and was wondering about a your graphics.

    I asked R0J0hound allready, but no answer until know, so i hope you can help me, please?

    Example

    0°-90° are 90 steps but rotation from my sprite has 10 steps. Pathfinding looks like a curve path, that's why i want to limit it from 360 to 40 steps (360°)

    General forum "about isometric" you can find a capx and test if my guess is a bug. If frames are croped and would be replaced then orgin points are not correct.

  • [attachment=1:2apx2avq][/attachment:2apx2avq]

    [attachment=0:2apx2avq][/attachment:2apx2avq]

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  • Thx for this tutorial. Now i can create isometric games. I think, now i have only visual problems, everything is so limited in 2D.

    [attachment=0:147rbe14][/attachment:147rbe14]

    [attachment=1:147rbe14][/attachment:147rbe14]

  • Z-Order solved (Heads Isometric Project)!

    [attachment=2:ulwwb2uq][/attachment:ulwwb2uq]

    [attachment=1:ulwwb2uq][/attachment:ulwwb2uq]

    [attachment=0:ulwwb2uq][/attachment:ulwwb2uq]

  • It's a good game, but can you integrate an option that the background don't rotate? My head spins

  • I like your design.

  • Sorry, i don't like it at all, expect your music. Animation, graphics and controls are terrible. Is this an early prototype?

  • R0J0hound

    Example

    0-90° are 90 steps but rotation from my sprite has 10 steps. Pathfinding looks like a curve path, that's why i want to limit it from 360 to 40 steps (360°)

  • Parallax In Construct 2 | Awesomeness! (Youtube/Tutorial)

    Paralllax with MotionBlur effect? (Motion Blur WIP - Phobos002)

    motion blur test (zheep's channel/Youtube)

  • Dec 10, 2014 Update:

    Z-Order [solved]

    [attachment=0:1bkftfm1][/attachment:1bkftfm1]

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Dec 08, 2014

    Isometric projection example (Car behavior)

    [attachment=2:1bkftfm1][/attachment:1bkftfm1]

    [attachment=1:1bkftfm1][/attachment:1bkftfm1]

    Topdown view for Collision detection, line of sight, pathfinding...

    ...

    Example 8 Way

    Don't use Walk0, Walk1, Walk2?

    Frames (one direction):

    idle 1

    Walk cycle 4

    Run Cycle 8

    Render all animation in one (8 Direction behind):

    idle from 0-7 (1x8)

    Walk 8-40 (4x8=32)

    Run Cycle 41-105 (8x8)

    Use Array (XYZ) to control these animation?

    ...

    How can i limit rotation of a curve path?

    Can someone integrate Z-Order and Array with speedcontrol for frames?

    Everyone who use this capx, please integrate things to this Capx and load it up. Thx.

  • R0J0hound

    [attachment=0:1rhhoyh3][/attachment:1rhhoyh3]

    I did it! You can see a video on my youtube channel (Glider Isometric Project). Do you like it? I only used two variables for Frame and SpeedUp.

    If you have time:

    How can i limit rotation of a curve path? Sprites have limited rotation that's why i need to know it.

    Your 8 Way version:

    [attachment=1:1rhhoyh3][/attachment:1rhhoyh3]

    Example:

    When character don't move and looks to the left and i press right, character mirror, but it would looks better, when the character rotate (customized speed) to right.

    On key pressed right character should automatically rotate to it.

  • JamesXXXYZ

    Sorry I'm unable to fix it or merge features from your capx to mine. Pretty busy.

    THX. You don't need to do this anymore. I understand this theory now. I hope that i can solve it alone.

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JamesXXXYZ

Member since 24 Nov, 2014

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