JamesXXXYZ's Recent Forum Activity

  • Ashley: "As for our plans for 2015, there are a lot of good ideas in this thread (What you want in C2 for 2015) , but they're not really possible until C3, which we plan to start addressing this year."

    Write your ideas here. Programmers like R0J0hound could post or/and link codes here too.

    Isometric mode. Applink/Plugin/Addons for 3D programs. Exactly timing in C3. Timeline like in animation software. Pixel Collision Detection like in GameMaker...

    ,....

    Physikengine like in blendergameengine: Idutvuker (youtuber name[sandboxgame2D])

    R0J0hound watch this please and Pixel Perfect Collisions V4.0 (gamemaker)

    When people bought C3 already they should be able to post links in this forum with out reaching 500 points!

    Scirra could make a deal with When owner of c3 reach 500 points in this forum they get Q3D for free with future upgrades/updates. Q3D should reach the quality from Away3D (Apache License 2.0)

  • I don't know (maybe it is a safety feature). I ignore it and press everytime ok. It works.

    ...........................

    Javascript error!

    SecurityError: The operation is insecure.

    localhost/preview_prelude.js, line 189 (col 0)

    This is likely a bug in Construct 2 or a third party plugin or behavior - please report it to the developer. Subsequent errors will be logged to the console

  • Not exactly what you want but maybe you can reach it with this one or accept it. I modified it from isometric movement.

    [attachment=0:2phanow2][/attachment:2phanow2]

  • Topdown cycle movement?

    [attachment=0:2favie2w][/attachment:2favie2w]

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  • glerikud

    You worked with unreal engine 4 or/and cryengine too? You work with unity free version or pro? I wanna know which one of these is easy to learn and offer better conditions.

    I bought leadwerks engine but i don't use it because of lua script.

    function App:Start()

    System:Print("Hello world.")

    end

    Instruction = Funktion

    Empty () and then write what should happen (Print hello world)

    If this is everything i need to know then scripting is easy to learn.

  • Godot i didn't know. This program based on scripting. Scripting is a problem for me, i have to learn. Blendergameengine (basic) is simpler but phyton script is difficult? Every 3D program is based on scripting. Q3D compare with blender, do you really think q3D is better? Blender examples: yo Frankie! Super Blender Galaxy. Orbito.

    glerikud

  • Motion Capture

    Sprites are 2D.

    Vector is on google play too.

  • michael

    Q3D plugin for c2 is good for you?

    Integrate a 3D engine like unreal for c2?

    An unreal licence for one game is/was very expensive for a studio (over 100000 Dollar). To many people work on so an engine that's why it isn't possible. An applink from c2 to 3D engines should be possible!

  • Everade

    About isometric (General) from me. Bullet shoot is easy. Control in topdown. I guess something with container you should use. Bullet topdown and isobullet.

  • I'll have to agree with the "Against C3" people - as already mentioned there's a mountain of excellent tools, probably spearheaded by Unity and Unreal engine for "serious" development. C2 provides excellent tools for fast prototyping and making products that fit its target platform - HTML5.

    All the people asking for 3D and built-in isometric engines and what not so very often honestly feels a little ridiculous - if you need that just switch to a different engine. C2 has been very open about what's possible and what's the expected output.

    As for performance - mobile devices have basically already reached the pinnacle of resolution - there's no point to go beyond 300 dpi, the human eye simply won't see the difference. So you won't have to go beyond Full HD in the next year or next 20 years - the human eyes won't magically improve (well, probably). Devices currently coming out easily work with that resolution at a decent pace and they won't slow down - which means that as the time goes on your limits will stay the same, but device power and support will only improve enabling A LOT more to be achieved. Not to mention desktop PCs which are already beasts and will, obviously, also continue to improve.

    I for one hope that C2 continues improving, gaining new useful functions and as time goes by HTML5 export to mobile platforms improves as well to eventually reach that desired "One click" stage.

    What I want in C2 for 2015 is simple - random values in object parameters - so, for example, you put random(360) in angle inside the editor and every time the object is spawned it has a random angle - would make event lists so much cleaner.

    Switch to other game engine like appgamekit2? Apk2 has a 3D engine and supports blendergameengine, but it is very difficult to handle. I guess that C2 is the easiest game engine. How difficult is scripting? Leadwerks and unity are easy to learn?

  • MadameBerry

    And isometric isn't really that hard to do in events. Not really hard?

    How can i syncronize turret behaviour with isometric frames? Something with speedometer? I have problems with mouse and pathfinding too. How do i lightning and shadoweffects (overlapping)? Explosioneffects...

    How do i control walking movement without walk1, walk 2...

    If it is easy for you, please solve these problems for me and upload a capx. THX.

  • 3D Plugin for 3D engines like blender, leadwerks and unity. Appgamekit supports Blender!!! Isometric modus in c2. Ashley could integrate this easy. I wanna use C2 without steam, it should be possible to get a licence key for the other version (substance painter offer this)

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JamesXXXYZ

Member since 24 Nov, 2014

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