foxmaster's Recent Forum Activity

  • Hello, I've already checked the "Frequently asked questions"

    I would pause my music when I press a button, it works but only if I leave the text box empty like "" but it only affects the last sound played, I just want to affect the music.

    So I tried to write "Sound of Level 1" , it doesn't work, I tried "Sound of Level 1.ogg/m4a" it doesn't work... How to correctly write the name of the sound please?

    I'm in the setting Audio => Set Paused

    My musics are located in my Music Folder (the original of C2), the name of the music is "Sound of Level 1" (with spaces)

    Thanks

  • I think I'm screwed xD

    In my object folder I have:

    Text1

    Text2

    Text3

    ...

    Text150

    I expected a command or something to simply put a shadow, added an instance object seems weird in the process.

    I could do it 150x it would take one hour at most :p

    I have difficulty with text in C2, I thought I could select them all and change typopgraphy at the end but it doesn't work like that, too much Indesign maybe ^^

    I also don't understand why there is no simple toolbox for shadows, what is the reason? Or maybe there is one in an add-on or something I really don't know! ^^

  • I understand but I failed so hard...

    I have 150 texts in my game, I cloned them all Then I used a command "creat text" => "set text to position" ... So if I do you trick I'll have to do it 150x ...

    Even if it works! xD

    I could use "Text On Created" => creat the second text + put at bottom... but it's annoying! ^^

  • I've just read the "Frequently asked question" and I didn't find help about it

    Is it possible with the basic text tool of C2 to put a shadow under a text?

    I don't see the option is it normal?

    I've found the behavior "Shadow Caster" but it looks "heavy" for just a simple shadow ^^

    I could also make my text's shadow with another software but again, it doesn't look like the good way to do it, isn't it?

    Any advice please ?

    I know you always give good advice

  • Hello,

    I have a weird problem with the sound...

    Sometimes the sound of my game doesn't start, like the sound isn't loaded or something... but I used the command "preload" like 10 secondes before the command /play and it still doesn't work

    I tried to preload it way before and checked the possibility to have a command /stop activated somewhere, but no and the weirdest thing is something the sound works...

    The music is about 2.4mo and I already played biggest music... so I'm a bit lost

    The UC is only 12% Ram 50mo... So I don't understand why sometimes the sound doesn't start

    Is it common in the debug screen? Will it be ok when I'll compil the game or not? I have to be sure that I can continue

    Thank you :O

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  • I understand you trouble, in fact the water where you place your bridge doesn't desapear and npc can't take your bridge... and because you can place a bridge everywhere you can't desable a specific part of the "river" ... I don't know how to do it, especialy if you can build many bridge...

  • Add Text object, then in event sheet add: "Text -> Set Text ->variable name"

    Holy Jesus Christ! Thank you!!!

  • Simple question but I can't find the answer in the frequently asked question

    When I hit something => Add 500 to global variable

    The value of the variable is now 500, but how do I show it ???

    Please help, I tried to "display" or "show" , it didn't help

  • Great it worked

    I used this command:

    Everytick => Sprite => Width => Sprite.Width+1

    => Sprite => Height => Sprite.height+1

    On spawn of Sprite => Set scale to 0.1

    => Wait during 1s

    => destroy

    In fact I didn't notice the "height" option, I though width meaned "scale" but in fact I miss-translated! xD

  • Thank you guys ^^

  • Hello, I'm trying to spawn an object that grow up after it appears...

    I would spawn the object with a scale of "0.1" then make it grow to scale "1" but not in one frame... I wanna control the duration of the scale...

    I can do it with the "set scale" => "wait 0.01s" => "set scale" => etc... but it's clearly not the good way

    I watched the behaviors and found the "Sline" option, but I'm a bit confuse with the proprieties... I also have troubles with the "set width"...

    How should I do please? ?

  • good to know

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foxmaster

Member since 23 Nov, 2014

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