CDogs1964's Recent Forum Activity

  • Accidentally hit something and submitted - post is below. Sorry.

  • Hello Cyrad. I believe you can do the following:

    • Make sure it is the only layer unlocked for editing on the current layout
    • Hit Ctrl-A to select all (Since this layer is only unlocked, it will only select those objects)
    • Over on properties, simply select the new layer

    Hope that helps.

  • Hello I'm Chris!

    I had an idea for a game and ran it by a friend (developer) 3+ years ago and we are just getting close to finishing it up. (Adobe/Actionscript) Working on the game has gotten me pumped about making games in general so I started searching for environments that would make it easy to get something done quickly, but had enough power to add some nice features if necessary. I found Construct 2 and so far I love it. I had to buy a personal license because the idea of I am working on outgrew the free version. Hoping I have to buy the Business License at some point!

  • Any luck with this?

  • I have read up on Local Storage and feel comfortable moving forward with it, but I am not 100% comfortable with comments regarding the data saved off and whether it is protected. If a player clears their cache, can it be wiped out?

    If you have a game where players need to play through a lot of levels and you need to save off their progress in addition to coin counts, is the only sure way to do this with a web-based DB? Is there any way to do it locally if the user gives permission?

    My apologies if this answer is out there on the forums somewhere. I just cannot seem to find a definitive answer. Thank you in advance for any help.

  • The original post on this thread stated "I suppose this will come a little bit later, but a manual entry for it would also be greatly appreciated. "

    Is there anything out there that describes Local Storage and explains how to use it? I have searched and cannot seem to find anything other than people showing small examples of their work. Not a complaint, but I find it odd to recommend changing code we have written to a new feature without giving any documentation about the new feature. Any help would be greatly appreciated. Thanks.

  • Is there a place in the manual or forums that gives a descriptions and shows the full use of Local Storage? I remember reading the release notes of how it was replacing WebStorage, but I still see WebStorage in the manual with no mention of Local Storage? Any assistance would be appreciated. Thanks.

  • Thanks. There were a few answers tossed out, but it seems the answers given did not resolve his issue.

    Is it that files that are imported are rounded up to be stored with a "power of 2" size? So If I have a file that is say 300 x 75, is it saved as 512 x 512? Just thinking out loud...

    Also, he was concerned with a 12MB footprint. Does that mean 50MB is big? haha

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  • I have not exported as of yet. Maybe I should be more direct and ask if a 50MB capx would be considered "big"?

  • Relatively new to Construct 2 and I apologize if this topic has already been addressed, but I cannot seem to find a post on it. 2 questions:

    1. I am adding animation to a sprite. The total size of the images used in the animation is about 700kb, but after adding it and saving, the capx file size grows by more than 4MB. Is this right?

    2. I assume the time it takes to install and load games is related to the capx file size. What would be considered a large capx file size? I realize different types of games will vary greatly here, but generally speaking, is there a point where the file would be considered too big? Is my initial assumption correct?

    Thanks in advance.

  • I figured it out. I left off the "http://" before typing the ip address and it worked fine. Sweet!

  • I was having same problem and I actually posted my own "How Do I" before I found this. My solution, after a lot of searching, was to not type the "http://" before the ip address and it worked! Hope this helps!

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CDogs1964

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