I have an event for each enemy that is basically as follows:
Player on collision with Enemy
----------Player Y < Enemy ------------------------------- Subtract 1 from Enemy Health
Else
----------Player is not flashing -------------------------- Flash
------------------------------------------------------------------- Subtract 1 from Player Health
I've been having this weird issue where, when the player jumps on an enemy, most of the time it works exactly like it's supposed to, but sometimes it doesn't and the player just falls right through the enemy and takes damage. I've tried to fix it myself, and every time I think I've fixed it, it comes up again. any ideas?
Any help is greatly appreciated.