So, after staring at this for a while, I'm finally frustrated enough to ask for help.
I am making a side-scrolling shmup in Construct2, and I have my tile map for the scenery and corridors to fly through (think Gradius). I have my Tile Maps set to the "Solid" behavior, but I can still freely fly over them when I test the game. I would like the ship to merely but up against them, but not through them, and in some aspects, be destroyed by coming into contact with certain pieces of the Tile Map.
I went over the shmup tutorials from Kyatric, which were really helpful in the basic design, but nothing in those tutorials covered tile maps. In the Tile Map instructions, they merely say to set the Tile Map to "Solid." So I'm not sure what else to look into. Any help will be greatly appreciated (especially if it fixes my issue) as I'd love to be able to move on with my design!