Yes, I got the same issue.
Maybe it is a bug of Text box.
Hi friends! I saw that in the latest update we can now use 'lineThickness' in conjunction with 'outline'. Could someone please give an example of what this code would look like?
Hi friends! I saw that in the latest update we can now use 'lineThickness' in conjunction with 'outline'.
Could someone please give an example of what this code would look like?
Put it like this "[stroke][lineThickness=" & X & "] TEXT [/lineThickness][/stroke]"
Then you can adjust X to change the line thickness.
You mean the character is only walk under the light, is it correct?
If he touches the dark, game over?
You can repeat Dictionary.KeyCount to check Dictionary.Get("" & loopindex) that contains your keyword or not.
Try Repeat tokencount(text, " ")
Find tokenat(Text, loopindex, " ") within the library => display results.
You already have the angleOfMotion of Bullet, then you can calculate the reflection.
You can design then store the tileJSON of tilemap, then load in the tilemap whenever you want.
You mean you want to display all results that have each word in your sentence, right?
You can have a variable to store the time of moving.
Then when the player starts moving, you add dt to it.
When the game over, stop adding and you have the distance = player speed * time of moving.
You can use a Tile Map to do that.
Between point A and B will have multiple invisible points.
Connect each points will create a complete lines.
Maybe your capx contains a plugin that not available in c3.
Remove all external plugins before opening with c3.
Develop games in your browser. Powerful, performant & highly capable.
Yes, you can open capx with C3.
Choose Open local file or open from your cloud.
Member since 13 Nov, 2014