Maverick1912's Recent Forum Activity

  • Because the sprite which you want to get the IID/UID was destroyed.

    Construct can't find it anymore.

    You can set the layer number directly or store the layer number of your Troll right before it destroyed.

  • The sprites you assembled on the spaceship will have the spaceship ID.

    If spaceship's HP = 0, you will pick all sprites which = spaceship ID and destroy it.

  • Add instance variable for your enemy that is the state of your enemy.

    After it shoots particle, you will switch that variable to another number.

    Then you can shoot another type of bullet.

    Example :

    0: shoot particle

    1: shoot bullet X

    And your particle must set Type to ONE-SHOT

  • Let's try Blend mode Destination Out for 2 covers on your radial bars.

    Notice that put them in a separate layer and the layer must set Force Own Texture is YES.

  • Hi,

    I think you can do it with platform behavior by changing the gravity when pounding.

    Like this :

    Result: groundpound.netlify.com

    Cheers,

  • You can compare your length of text with the source text.

    If len(Text.text) <source_X -> Append text tokenat(source_X, len(Text.text), "")

    ELSE

    set text = ""

    Add 1 to X(X will be ID of your source in an array)

    Set source_X to Array.At(X)

    The Array will contain all your text, when you finish the current text, you can move to the next ones.

  • You should compare score >= a number instead set it == a number, because sometimes your score will be bigger than your number and that condition can't be reached.

  • You need to check when colliding:

    Player collide with enemy

    -> Sub-condition:

    Is playing animation "Fist"

    AND

    Animation Frame = X(the frame when player attack with fist)

    Cheers

  • You can add a variable and start counting up when starting the game(by adding dt into it)

    And a variable that checking that song is played or not.

    If time >= 10

    AND isPlayed == 0

    *sub-condition* Is Song is NOT playing ->> Play Song

    ->> Set isPlayed to 1

    Cheers

  • You will need an array to contain all your cards.

    You also need a variable that counts the picked cards.

    When you choose from the deck, you will need to pick from the array: Array.At(random(22-picked_Card))

    Then you can create a card that has the value from the array.

  • I have an example for you :

    The line is tilebackground with hotspot is left

    Cheers

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  • You can check my example for more detail:

    scirra.com/tutorials/9581/swipe-grid-move

    Cheers.

Maverick1912's avatar

Maverick1912

Member since 13 Nov, 2014

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