Maverick1912's Recent Forum Activity

  • Create a variable that count number of destroy enemy.

    If variable < 5 -> pick random enemy.

    On Enemy Destroyed -> Add 1 to variable.

    Then reset variable to 0 if you want to reuse.

  • You can use Local Storage to store your checkpoint, then load it back and bring player to that question.

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  • This is what I have: block-puzzle.netlify.app

  • You can set the text into number variable, all characters are not number will be converted to NaN, then you remove it, you can check in my example"

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  • In my opinion, this issue could related to:

    - Something keep creating instance in your game.

    - A loop that keeps running to endless.

    Please review your event sheet and check how many instances when running game.

  • I used Pin(rope style) and combine with Physics:

    crazygames.com/game/hit-red-button

  • You should set original imagepoint of the square to x=0, y=0.

    The square has instance variable to check how many blocks inside.

    The collision of the square also smaller than the image to avoid it overlaps the blocks in next squares.

  • I checked if the blocks inside the square equal 9, then set all blocks is matched.

    The check function is using from the example, it runs a loop to check the tiles that overlaped by block which is matched and destroy them.

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Maverick1912

Member since 13 Nov, 2014

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