As I saw the video, the simple thing is you only need to keep adding 1 into a variable.
Then in every tick you set that variable to a text.
Here is an example:
You can design and save the tilemap JSON in a text file or dictionary.
Then load it to an empty tilemap anywhere you need.
You can press "I" to convert AND to OR.
I would like to be a tutor but I'm in Vietnam.
Contact me if you need: nguyenquocdong2009bnc@gmail.com
Looking forward to work with you!
Add solid behavior in your tile/ Sprite.
Here is an example from other guide:
drive.google.com/file/d/1gNmCqh0M89jMtIJFfqLg_UfLCHYrh3yz/view
And the existed thread:
construct.net/en/forum/construct-3/how-do-i-8/create-trail-effect-bouncing-138484
For my solution, I have 3 progress bars, for example:
- first will have 40.
- second will have 80.
- last always 100.
You let them run at same time and here is result:
Oh I see.
So each sub progress should have their max.
They will keep increasing and stop when reach max value.
Change your maxValue for each round, then fill it normally.
Develop games in your browser. Powerful, performant & highly capable.
ToeGap you said the dirt will replace grass tile, because you do on same tilemap, no matter how many layers that you have.
Here is my eventsheets and it worked.
Member since 13 Nov, 2014