Set physic for them and set world gravity on start layout is 0.
You can use boolean variable, when pressing a key, you can toggle that boolean variable.
If boolean = true, set mute.
If false, not mute.
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Repeat tokencount(Y,",")
Then sub-event: find(tokenat(Y, loopindex, ","), X) not equal -1
> do action add tokenat(Y, loopindex, ",") into result text
Ex: Set result = result & tokenat(Y, loopindex, ",")
I think you should add all images into 1 sprite and name for each animation with the name of subject.
Then change the animation name that same as the name of subject.
Hello, is this what you need?
drive.google.com/file/d/1S0nZYekd6-x1jI7JZQykRraJMXbIQyPJ/view
Did you try to invert that condition?
I see, how about control one by one and move next / previous animation as a loop with arrow only?
How about group similar animation then you can display them randomly with 1 key?
If you could take a screenshot of what you are doing would be good for everyone can imagine.
Thanks!
The name of your animation will be:
Animation_1, Animation_2, Animation_W,..etc.
Then set the animation = "Animation_" & Keyboard.StringFromKeyCode(Keyboard.LastKeyCode)
Thanks guys :D
Hello,
I have a JSON file(type Dictionary) in Project files.
The JSON will contain all levels that user designed.
How do I write into JSON file in runtime?
Like I press a button, the level will be insert next Key in JSON.
You can use Particle object in Construct 3.
construct.net/en/make-games/manuals/construct-3/plugin-reference/particles
If you want another way, use System > Create Object
Member since 13 Nov, 2014