terransage's Recent Forum Activity

  • Yes, I have the same problem, and I'm using the latest version of C2. None of my projects have sound in Chrome, although they did a few days ago. I also tried them in Chrome on two other peoples' computers--and there was no sound there either. I did what Ryogo suggested, pressed F5. Sure enough, the sound came back. When I refreshed the pages without pressing F5, however, the sound disappeared again. Seems like something changed in Chrome because of an update?

  • A thousand thank you's, rexrainbow! I had been trying for several days to get my iframe-embedded page/project to communicate with the parent page/project by using localstorage keys. It worked sometimes--and sometimes not. Then it wouldn't work at all...

    As soon as I used your plugin, however, to use the embedded page to call a function in the parent page, it worked immediately. I almost fell out of my chair. Thanks again!

    Edit: I did more testing with different functions and in different browsers. It works so well that I wonder why it's still in the "Work In Progress Addons" section.

  • Thanks, blackhornet. Your comment sent me in the right direction, and I resolved it. It was my bad: I was uploading to the wrong folder because I didn't take the time to learn how to use Filezilla correctly.

  • I've never seen or heard of this folder before. C2 doesn't create it. That seems to a be a FrontPage folder.

    You're right, it is. I just looked it up. Later it was used by Expression Web, which I stopped using about three weeks ago. That explains why the folder's not there. So I guess it's not a Construct export problem, but a Filezilla upload problem. I'm glad you mentioned that.

  • I just noticed that the metadata folder (_vti_cnf) is now missing from my other recent exported projects--projects I exported in the last two or three weeks--but it's still present in the older ones. I'm pretty sure the files were there before, because I was able to successfully upload them to my website. I'm afraid to make any more changes in my projects until I get this resolved. Not sure what I'm getting wrong. Is that folder something that's created by Construct, or is it created by my computer during the exporting process?

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  • Hello. I thought I'd post this here first, because I don't think this is a Construct bug. I wondered if anyone else has had this problem:

    Yesterday I was exporting to My Web Sites folder and uploading Construct projects to my website with no problem at all. Today I started a new project that was just a simple animated image (to be used in Pode's iframe embedded in another page). When I exported and uploaded it, it didn't show up on my website. When I checked the folder, there was only an Image folder, but no _vti_cnf Folder. After re-exporting and creating some new test projects and exporting them, the same thing happened. I even tried exporting some old projects, and they also were missing the _vti_cnf Folder.

    The reason I don't think this is a Construct bug is because I updated my Construct to the latest stable version. I even updated my computer. Still nothing. I did a search in the forums, but no one else seems to have had this problem. I thought maybe I was doing something wrong in the exporting process, so I re-read the manual and tutorials. No--I'm doing it exactly the same way I always did: Clicking "Export Project", choosing "HTML.5 Website," choosing the file I want to export to and Standard png compression, then choosing Normal style and clicking Export.

    TIA for your help!

  • I'm making a platform game (trying at least) and earlier for no reason I can think of, when I try and move the player by clicking the arrow keys (arrow is down event) he'll just keep walking the direction I pressed until he walks off the layout , dies, or I press the up arrow and he tries to jump.

    Are you previewing with the Edge browser? If you are, try it in other browsers. Edge has been giving me the same trouble, ever since a particular Windows 10 update somewhere along the way (not sure which one, but someone mentioned the "anniversary update.") It seems to be an Edge issue, in other words. People have been complaining to Microsoft about it, but I'm not sure if anyone has come up with a solution. For now I'm just waiting to see what happens and concentrating on using the other browsers. Sorry I can't be more helpful to you.

  • I haven't found much online about this problem, but it's mentioned here in the "Fixed Bug" section as a problem with the Edge browser and that it should be reported directly to Microsoft. One or two people reported it to MS, but nothing's been resolved, as far as I can see. I was wondering if anyone else here has been having this problem and if they found a workaround? Probably just have to wait for MS to resolve it....

  • Just wanted to say how much I love Spriter. I haven't downloaded the upgrade yet, but I've never had a single problem with my version, and it has greatly enhanced my work. Thanks!! Look forward to the upgrade.

  • Yes, I'm having the exact same problem with Edge: Whether I use default control for the 8-direction behavior or "simulated 8-direction" control, my sprite will stand still for a moment, then move and not stop when I release the mouse button. Also, its animated movements continue for a few seconds before shutting off, even if I use a variable to toggle it off or deactivate the Group that its Events are a part of. In Firefox and Chrome it works fine.....

    I just remembered that there's a Scirra blog post about Edge, I think. I'll read it now to see if anything about this is mentioned there.

    Forgot to mention that I'm also using Windows 10.

  • s3rg385 That's a great way to do 3D editing with the 2D editor! I'm interested to see where you go with it.

    My workaround for 3D editing is to set up incremental "set position" keyboard-activated movements for all six directions (increments of 1, 5 or 10) for each 3D object in the Event sheet, and then I go to the Preview window (the 3D view), press the arrow buttons, etc., to move the object around until I get it into the right space. The increments are recorded in text objects representing x, y and z. When I've got the object where I want it, I write down the coordinates from the text objects, go back to the 2D editor, and change the object's coordinates accordingly. I used this also for having a character reach for an object and touch it precisely with his hand. So far it's worked pretty well.

    I'd like to combine that technique with the one you came up with, to speed things up. Thanks for the information! (Unfortunately, I'm not with my Construct 2 right now, so I couldn't work on the problem you have--making the walls solid. I was able to do it before, but that was using a different view orientation from yours (with y as the vertical axis, z as depth, x as width).

  • purplemonkey:

    Very nice scene! I really like the atmosphere--fog, clouds, use of color. It drew me in right away.

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terransage

Member since 12 Nov, 2014

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