For some reason in my project the JS background color changing "document.body.style.backgroundColor =" as well as putting image on a background by "document.body.style.backgroundImage = "url('img.png')"" doesn't work now :(
Is the OPENAI CHARGE MONEY only for GPT-4 version, the 3 version is free?
wow, beautiful little horror
Wow, it's extremely beautiful and nostalgic. Dude you did perfect work, I can believe it made with C3
SKyMan!!!! Shame on me, I'm really sorry for wasting your time. For some reason now the 1.1 version works perfectly! I don't know how it's happen, I check it before on new created projects with new r308 C3 version and re-downloaded 1.1 plugin version and always got a bug. But now it's suddenly works on old version//// (maybe it was something with my browser cache etc)
1 thanks for cool plugin
2 I'm really sorry for bothered you for nothing
Skymen man :)
It's very strange. The plugin work on sprite without animation (single frame). But when I add some animation to object, even just two frames the sprite become invisible :\</p>
ibb.co/LdYFHWp
Guys, great release!
Hi skyman, thanks for quick reply. I uploaded to latest version, but the problem still exist :( I just opened a new project, create simple sprite, but after I add RGBsplit I immediately get an error :(
[img]https://i.ibb.co/92DWRzD/Untitled-1.jpg[/img]
For the new stable version (for now) r308 the effect make trouble/bug
Error report information
Type: unhandled exception
File: "https://editor.construct.net/r308/main.js", line 1986, col 319
Message: Uncaught Error: effect shader program not compiled
Stack: Error: effect shader program not compiled at d.x3
Wow, there is quite difference between Firefox and other browsers...
My gear: i7k gtx1060 16gb
So for the Chrome, Edge and Opera I got more than 200k piggy, but for the mozilla firefox (my favorite browser) I got just 35k :(
It's really awesome, what algo your use for build a maze? Is it like recursive backtracking?
Hi Sparsha, thanks for the quick response.
What if I instead of "setTimeout" will use current script "onload" event and then proceed to the next script etc? And how to do it correct?
Hi Sparsha.
I have a small SDK integration problem.
I'm using C2 (I know this is a C3 tutorial) and testing from capx on localhost. Most of the time everything works, but once for several times I get an error. I don't sure 100% but from what I understand the "firebase-database.js" downloaded before "firebase-app.js" and I instantly get error etc.
Interesting but on the Firefox I dosn't catch this error, only on Chrome and Edge.
c2community.ru/imagehosting/images/2019/Nov/08/untitled1.gif
Hi Sparsha, will it work on android platform, Google Play etc? (in case I don't want to use GP services)
Member since 11 Nov, 2014