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  • Hmm... I would try focusing on one event and start removing conditions until it works. That would narrow down where the problem is. If pushing 'A' alone doesn't fire the animation, then maybe the problem is with the object or animation name.

    You could also post your .capx so someone can take a look.

    I can understand how frustrating it is when you know something should work, but it doesn't.

    how do i post my .capx?

  • Hi shinaito ! Could you try setting the 'Key A is Down' to 'Key A is Pressed' and see if that works?

    I might be wrong, but what might be happening is it's continually setting the animation while A is down so the animation never leaves frame 0.

    I'm sure someone with more knowledge will correct me if I'm wrong.

    does not work the animation stays in frame 0

  • First of all did you properly changed these parameters ? [attachment=1:1e4yryno][/attachment:1e4yryno]

    Did you double check the animation name used in your event ? A single typo and it won't work.

    If you don't know how to upload a screenshot, you can still upload your .capx, it's always simpler to help people when they share their file.

    thank you for replaying I did all that when I put the firing animation to one of the arrow keys it works fine but when I put it back on A or any other keys it does not work

    [attachment=0:1e4yryno][/attachment:1e4yryno]

    just found out how to use an image hope this helps

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  • Hi I am new to construct 2 all my movement animation when I press the arrow keys are working just fine but when i press A which is my fire key the animation does not change frames it stays in frame 0. the code I used is if keyboard A is down, if walkDr = right (this is a variable) and not moving on platform ( I Inverted Platform is moving) Set animation to "FireIdleRight" (play from beginning) I did this for walking, Jumping and idling.

    Sorry I can't provide any images because I don't know how I would like an answer for this please and thank you

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shinaito

Member since 5 Nov, 2014

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