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  • i think the problem is when he change to 2nd layout game start animations before it load all assets

    if that the problem i think loader layout would be solution

    https://www.construct.net/en/tutorials/smoothly-switch-layouts-1026

  • yeah, i deleted it cause wanted to focus on one, but i found what was my problem,

    after read few more time about moveto behaviour i realised the problem was my conditions

    was using only on arrived, but should use on arrived and is not moving

    still thanks for trying to help me

  • Hey guys,

    I know mabye it will be easy question but can't solve it for a couple of hours, hope you will help me.

    Have problem with MoveTo behaviour.

    Trying to do something looks like a spark walking around game frame. Everything is working but with function on created i have to add wait action before function adding waypoints for my 'spark' otherwise 'spark' won't receive waypoints

    I know if it works it's ok but later i want to try make it on stop moving to destroy but in that condition it's always destroyed before start to move

    What am i missing?

    https://i.imgur.com/S9mM82N.png

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  • Hey guys,

    Let's introduce you to what I want to create.

    There is a plank (solid obj) with 2 wheels(physic obj).

    To the wheels connect a ropes(physic obj, one for each wheel)

    Ropes will pass through solid obj.

    On the second end of the rope there is a board(solid obj)

    I want to do something like a cart which will swing board when it comes to the end of the road.

    I found nice solution for the rope but when I want to attach it to the wheels or board it's falling off.

    Is it possible to create something like that??

    If it is please give me some tips cause I stuck.

    PS: Sorry for english

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  • Hey guys,

    I'm trying to do slot machine game. Want to implement Scatter mechanic but when i'm going through win_check it's involving Scatter icon.

    win_check is written in JS

    So there is question for you, is there any chance that i can ignore this frame?? or mabye i can spawn 2 different objects with one Summoner at the same time

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NTP

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