saf's Recent Forum Activity

  • Problem over here too. The browser is partially working, alerts and close game for example work fine. But if I try to go to an url, that doesn't work.

    Do you use Intel XDK, Cordova 5.1.1 CLI? If that is so, then I believe the issue is that C2 hasn't updatet it's Cordova to 5... Try downgrading to Cordova 4. in Intel XDK, it helped me, sounds, browser and Admob plugin work fine...

  • Hi all,

    I've finally decided to publish my first game on Play store (iOS coming soon), and would like to show it off. Now, I'm still not 100% satisfied with performance, still get lower than expected FPS on Andorid 4+ devices (for some reason especially tablets). although it's a pretty simple game <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    SUPER NUT CHASE

    https://play.google.com/store/apps/deta ... tchase.xdk

    It was exported for Andorid 4+[Crosswalk] without minifying and was built using Intel XDK, with Cordova CLI 4.1.2 and embedded Crosswalk 14 (so far I got best result on my Samsung and ZTE testing devices.

    If you hold upper right corner during game, in upper left corner FPS count and CPU will be shown, I'd appreciate if you test it on your devices. Any comments and advice on improving performance is greatly appreciated!

    EDIT:

    You can also play web version here: http://www.supernutchase.com/play

  • Using CW7~14 and use CLI 4.1.2 resolved browser object issue and banner issue...

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  • It seems that with latest IntelXDK update, admob ads and browser object stopped working. I updated the project in IntelXDK (was prompted after latest update) and ever since, banners aren't showing and browser object "open url in new window" also stopped working.

    I added the phonegap admob plugin, inappbrowser plugin, but with no avail.

    Anyone has similar experience? Btw, does browser object "open url in new window" works in "plain" Android export or only in Crosswalk?

  • I have Samsung S6 and i have both web version of my game uploaded on the server and an .apk (exported using IntelXDK just for Android and using Crosswalk for android).

    When play web version of the game, it renders in webgl and runs smooth, however, when I install the .apk it runs in canvas2d mode. It runs great, but why doesn't it renders in webgl?

  • Is this not a bug? Does anyone from Scirra even read this posts? It's been a week now and no one reponded. Isn't my description of the "bug" detailed enough?

  • Is there any plugin, any hack that can push Adsenese ads in game when exporting game for web, just like Admob ads when exporting game as android//ios app?

  • Problem Description

    When exporting the project as HTML for web with extra space for ads (in this case 160px on the right) there are two issues (can be seen in examples below)

    1. In FF there is a "fantom" overflow, couple of pixels on the bottom of the page

    2. "Press any key" is not working until you click on the canvas to "get it in focus" and then click...

    Open the folowing link in FF: https://dl.dropboxusercontent.com/u/611 ... index.html

    Press down arrow on keyboard, you will see some scroling happen (couple of px). "Press any key" event should be triggered once you pressed down arrow, however, you must first click on the layout and then press any key to trigger "Press any key" event and go to next layout.

    When you export the project without 160px ad space, then no scrolling is happening when you press down arrow, and "Press any key" event is triggered immediately, can be seen here: https://dl.dropboxusercontent.com/u/611 ... index.html

    Attach a Capx

    https://dl.dropboxusercontent.com/u/6116050/c2bug.capx

    Description of Capx

    Basic platformer setup with 2 layouts, on first layout only one event is defined "On any key press go to layout 2"

    Steps to Reproduce Bug

    • Export game as HTML5 with 160px (or any other number) margin for ads on the right (or left?)
    • Uplaod to server
    • Open game in browser (FF will have an extra bug, see above)

    Observed Result

    In FF some scrolling happens (couple of px), and "Press any key" is not working until you firs click on game canvas.

    Expected Result

    No scrolling should happen and "press any key" should work without first clicking on the gmae canvas.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    Relese 206 64bit

  • Still no luck, tried most of the build options and export options in C2, when I export .apk and install it on Android 4.1.1. the game loads but starts flashing, or sometimes I get black screen...

  • Anyone? Any ideas?

    Is it a option to temper with the .html file?

  • Yes, thank you for your reply, I understand that Admob is for in app advertising. You can export your game from C2 like HTML 5 with extra margin for ads either on the sides or on top, however, I'm looking for a way to have my game run in "full screen" in the browser, without banners on the side or on top, but rather have a banner "popup" or "full takeover" on "Game over screen", just like I have in .apk version of the game using AdMob..

    To simplify, how do I ad banner in game when I export it for web?

  • My Alcatel on android 4.1.1. runs my game good with android export, but when I export with Crosswalk, the game flashes and is unplayable... Is there a specific export option (when exporting from C2 I use targeted device "Any" as an option, and in IntelXDK i use Crosswalk 12...

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saf

Member since 2 Nov, 2014

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