diogoredin's Recent Forum Activity

  • Hi again!

    How hard would it to be to dynamically resize the tilemaps? My idea is to have the original objects in a smaller size and expand to the real size them once they are picked up.

    I have tried to reduce the width and height however that messes up with the tilemaps.

    Thanks in advance!

  • No problem, I figured it out

  • Figured it out! Thanks!

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  • Magitross, I'm changing the tile sizes, is there anything I should worry about? I have changed the conditions on the event sheet and the tilemaps. However when I drop the objects they always return to the startposition. Does this have anything to with the tilemaps?

  • Anything can be done with Construct 2 !

    Amazing, Amazing, Amazing! Thank you so much!

  • Thanks a lot Tim, but I didn't find it very useful because I don't have any anchors ... the users must be able to place the objects wherever they want inside the white box. I'm starting to believe I can't do this with Construct 2.

  • Hi Everyone!

    What I'm trying to achieve is to make a tangram-like game, where you drop the objects and you have to "complete" the whole area.

    The problem I'm facing at the momment is to make the draggable objects, snap to the correct position when they are dropped nearby.

    At the momment I have the box as a tilemap and each draggable object as a tilemap as well (some have 1 tile, others 2 tiles or more).

    What's the best way to achieve this?

    PS: In the game logic I'm using a family to group all the draggable objects. In the game, I painted the graphics so the game can't be identified later on.

    Thanks in advance!

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diogoredin

Member since 31 Oct, 2014

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