zephirum's Recent Forum Activity

  • Hi again,

    So I got another problem. My object has tile movement behavior and I want to detect when non of the instances can move to an adjacent grid respective to each one of them. I used the instance change in opacity as a selector. To know which instance you're moving. I want to end the game when non of your pieces (instances of the same object) can move anywhere. I tried using the "can move to" inverted condition but putting the name of the object just checks the condition against one instance, not all.

  • Bruh, I was looking for something like "pick all". I expected it to be in the sprite object itself not system. I understood how events work, it was just that I couldn't figure out how to reset the filter. I actually tried picking every instance by its id and resetting their opacity individually but that didn't work for some reason.

    Anyways, many thanks.

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  • Good day everyone,

    My frustration is starting to exceed my embarrassment. So here I am, asking for help.

    I've got instances of an SVG file. What I want to happen is this: click on one of the instances (instance A), and change its opacity to 70% let's say. Then if you click on another instance (instance B), instance A goes back to 100 opacity and instance B goes to 70%

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zephirum

Member since 6 Sep, 2022

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