good day everyone,
So Im trying to make a hand crank like object that, depending on the crank hand angle, affects the frame played on another object . The problem is I cant make it work right.
I made the crank into two parts, a hand and a circle beneath it. Then I used the physics behavior to make a revolute joint on the circle that connects with the hand. (world gravity is set to 0)
Whenever a touch is registered on handle I apply a force on an image point on the end of the handle. This kinda works and the handle rotates.
I don't like this solution however because it removes the handle from under the players mouse/finger. I want it to go as fast or as slow as whoever controls the handle. And I need to know when a full rotation has been completed to disable it temporarily.
Sorry if this is to complicated to warrant a free solution, but any pointers will be appreciated.