jatin1726's Recent Forum Activity

  • Hi Friends,

    I urgently require layouter plugin hosted on this page

    construct.net/en/construct-2/addons/196/layouter

    As of now it is not available on website due to some issues. if anyone of you have a copy of this addon, please share it with me on mail (ancientmails@gmail.com) that will be really helpful.

    Thanks

  • Thanks for the quick reply. Also, want to share that challenge im facing is not to make non selection invisible but the selected ones to collect in first row. How to make that stack collect in first row?

    It would be great if I get solution around this too.

    Thanks.

  • Hi Friends,

    Need a help.

    want to make a group of thumbnails. These thumbnails must collect in row together when its respective button is clicked and other should hide. For example I show in pic where on start all jumbled tiles a,b,c,d are visible. when user clicks on A button, other tiles move away but only A tiles get collected in the first row. Similarly if user clicks on B button then all tiles go away and only tiles with "b" gets collected in first row.

    How to do that ?can anyone help me in that ?

  • Hi Friends,

    Need urgent help. Can you suggest how to make video play in full screen in landscape mode + what browser plugin settings I must do in construct 2 so that when user exits full screen then he lands in portrait mode with video playing. Like we rotate iphone and youtube video goes full screen and comes back to portrait.

    Please help me.

    I have created something like this

    touch.affle.com/ads/traveloka/testvideolandscape.capx

  • > rex plugin is also not showing any option for restricting movment to x axis only

    behavior in the settings menu

    Thanks a lot, updated plugin is working very right. Earlier it was not showing x & y axis option.

    God bless u.

  • > it is not smooth as rex shake mod plus it doesnt end the shake of object by keeping it in original position of the object. How to do that?

    i edited original shake behavior. not rex shake mod.

    if you want keeping it in original position of the object check "enforce position"

    Also here rex_shake_mod_axis_mode

    https://drive.google.com/file/d/1pgkA0nQCuaGkBSspFTMtga8Q3zbzyk9t/view?usp=sharing

    I tried enforce position but it is not working. Also, rex plugin is also not showing any option for restricting movment to x axis only

  • MPPlantOfficial

    c3runtime version.

    https://github.com/erenertugrul/construct-plugins/tree/master/ported_plugins/lg_shake/c3/dist

    jatin1726

    shake axis mode version

    https://github.com/erenertugrul/construct-plugins/tree/master/ported_plugins/lg_shake/c2/dist

    Thanks EREN, it was really helpful. Also want to share some issues after using it. like if i want to shake object only in x axis then it is not smooth as rex shake mod plus it doesnt end the shake of object by keeping it in original position of the object. How to do that?

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  • Can we shake only X axis and not Y axis? how to do that?

  • If you download the last example from the link I posted, it actually uses "pick by overlapping point" event and doesn't require any hidden objects.

    Hi Dop, first of all apologies bcz capx which I downloaded was wrong. Now I have downloaded the correct one from your post shared. Looks really nice but need lots of effort to understand as I am not an expert. The condition u applied for pick by overlapping went above my head. I couldnt understand what lerp is doing to calculate and how it will help in finding out correct collision point. Can u help me with simple 2 object collision? that will be really helpful. or if u can explain me a bit how pick by overlapping works?

    I appreciate you DOP for helping me and for bearing my words as I am not an expert with construct 2. God bless u always.

  • There is no easy way to do this, see examples in this post:

    https://www.construct.net/en/forum/construct-2/how-do-i-18/spawn-particles-on-the-point-2-59886/page-3#forumPost522576

    Thanks DOP, I heard there is system condition > pick by overlapping is made for this job but I dont know how to use it. Adding secret sprites for collision detection is what I am trying to avoid for this project but I appreciate you for helping out with quik support. Can you help me further with the above provided system condition?

  • Hi Friends,

    Need an urgent help. While creating car parking game, when car a collides with car b I want to create a pop up at point of collision but not able to calculate point of collision. Please help me.

    Regards,

  • Check out this demo I made:

    https://www.dropbox.com/s/gk1w7g9njs5gwj7/RotatingKnob.capx?dl=0

    Thanks Dop2000. Amazing is the word for you. It helped me a lot. God bless u.

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jatin1726

Member since 27 Oct, 2014

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