patrickscheper's Recent Forum Activity

  • So I think you would use a kind of 'shop'? Where people can choose and change there skins or backgrounds.

    Lets assume that the player needs to have a 100 points in order to unlock and choose the second skin of it's character.

    When you want the background to change you have two options I think.

    Either use tiled backgrounds, and change the opacity of one another.

    Or use a sprite as background, and use the same technique used for swapping animations with the character.

    Hope this helps.

    Patrick

  • Thank you guys, know how to start now!

  • Looks really good for a first app.

  • Hey!

    As you figured out, there is no way to 'animate' your tiled background.

    (Just save the picture, it's too big..)

    Because I can't post links on the forum, I have screenshotted how I fixed the problem.Basically was happens is when woodFloor1 it's pivot point hits 0x, it spawns back to 640x (Just multiply the screen width.)

    With a bullet behavoir it looks like it's moving, and because the same tiled background (woodFloor2) follows, it looks like it's being animated.

    There is a lot of room for improvement though with this kind of method. For some reason I got sometimes some white gaps between the two. (Maybe add a third backgound, or put the tiled background closer together.

    Hope this helps!

    Patrick

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  • Hi there!

    First time posting here! Have been using Construct 2 for almost a year now. Made some entertainment games with it. (Top down shooter/roguelike, endless runner ect.)

    Has been really fun, and now I am looking into serious gaming more.

    I had a really cool idea for a math calculation game for the appstore, here is the example I made for you guys:

    Just save it, it's too big!

    Only problems is the random math calculations. It should first make a calculation, and then delete the -,+,/ or x.

    This caculation Construct 2 would make can't be a complicated one at first. (Maybe for an easy level just have calculations that go till 10, and a normal one till a 100.)

    I've done some crazy stuff with Construct 2, but this is too complicated for me, and there are NO tutorials for this kind of thing.

    I really hope somebody could help me out.

    Thank you so much!

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patrickscheper

Member since 26 Oct, 2014

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