hundredfold's Recent Forum Activity

  • Hi Prominent. Are the joints created dynamically in your game?

  • Hi varr. Can you grab the ypos at the top of the fall and compare it with the ypos at the bottom of the fall then use the distance in some kind of "power" formula?

  • Hi! Lock all the layers you're not working in and unlock the one you want to stay in.

  • How much oversize are you? Is it possible to optimize down to be within size?

  • Hi brenadafff! Try this tutorial

  • Have you considered NOT using a different layout, but instead just using the visibility of the layers in a single layout? The visual effect would be the the same as a new layout and all of your objects would already be in the right positions.

  • I once had a project with hundreds of files that needed renaming in multiple folders. In the end I used a batch file to process the lot for me. Took a few seconds to run, but didn't make any mistakes. Unfortunately I don't have the batch file anymore but you might find something online that'll do the job for you. Obviously you only want to run the batch file on a backup set of files or else it could go badly wrong!

  • Aah! I didn't notice this was CC.

  • Ok. Well using the Construct 2 interface is certainly very different from that kind of programming but some of the underlying the principles are the same. Personally I'm more familiar with working in notepad++ to code (mostly php and mysql scripts nowadays), so the constraints of the Construct 2 interface was the biggest hurdle I had to overcome.

  • Hi winkr7. It looks like you're using a global variable (overlap) which will keep a running total of all of your overlaps.

    I'd suggest you try using an instance variable instead so that the counter will give you an indication of how many overlaps each XSquare has. Then you can do a condition based on this being equal to exactly 1.

    Hope that helps.

  • Hi gumshoe! I can't see your "for instance" but I had a similar problem that drove me nuts for a while - it just might be the same thing that's affecting you...

    Double click the object that you want to be clickable.

    When the "Edit image" window opens up, look down the left hand side and click on the bottom icon "Set collision polygon"

    Look at your image in the editor and make sure it is fully covered.

    If not, you can right-click for some automatic options or else drag and drop the little red squares.

    Hope that helps.

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  • Hi Zoltar!

    Just grab the xpos and ypos while you're in layout 1 and store them in global variables.

    Then go to layout 2 and get those variables and use them to position your object there.

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hundredfold

Member since 26 Oct, 2014

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