Proxymity's Recent Forum Activity

  • You mean something like opening your game on a browser/device and kept it open 24/7 - except that it isnt opened?

  • Im not trying to advertise or anything. But you should use Parse (and the Parse plugin), because I think it is perfect for this job.

    Thanks for the tip, goodfeet. I took a look on parse - and the firebase plugin from rex (had seen it somewhere linked in the thread).

    Both look good, but the problem I have (personally) is, that its somewhere else saved (I hate cloud related stuff, because you arent able change some options, like you would have when you got your own databaseserver/ftp/etc). I prefer having the chance of options. Also with the limits, parse seems a bit high (for a hobby project) and I dont think that the free plan is enough with its 30 actions/second - and firebase only got a decent capability of storage & connections (except the paid ones).

    Aim is having a register/login interface (and of course functionality, lol), a way to get C2 to download all the variables I need into the layout (directionary or an array), upload all changes whose were made to the variables - and a simple example of a query (leaderboard, get top values of (for example) strenght and show their IDs descending in a table).

    As Im not that unskilled in syntax I really need a "quick and dirty" template of all needed components.

    I may have someone who does this for me, but hes busy rigth now. So if someone has time and experience, talk to me

  • That was simple... thank you guys for your fast support! It works now

  • Why not just use the on start of layout destroy spieler, before you call the action to create them?

    by the way, you are calling a function, but there is no function, so you could just remove that alltogether..

    This should work:

    Thanks for your fast answer!

    Well, the function is a leftover of the mess I did when wanting to fix the frozen sprite.

    I changed the source to your suggestion, but its still not moving... <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    "Optimized" version: http://www.file-upload.net/download-109 ... .capx.html

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  • Hi there!

    At first, the topic isnt really what I need:

    I got a variable, lets call it "Current_Cats" (int, set to 5).

    The variable represents the amout of cats, whose are spawned on loading the layout/switching to a scene, whatever.

    I already did: spawning the amout of "Cats" on the layout; with pathfinding they also are moving randomly after the last path is completed.

    What is not working: outside of the layout is the reference of 1 "cat sprite", which is duplicated. That little *** isnt moving >.< it just stands there, not doing anything (... anything... it only has to move arround like the other ones).

    As a bonus: when the "Current_Cat" variable reaches 0, there should not be a single one.

    Bonus #2: if someone is bored, I would be thankful for a more optimized version ;-D (but you really dont have to, fixing the "frozen sprite" is more than enough!)

    The capx with beautiful graphics *spoiler* is provided here for you:

    http://www.file-upload.net/download-109 ... .capx.html (sorry for providing a freehoster... my ftp is down)

    P.S.: sorry for the german-ish code; "Existent_Spieler"="Existing_Players"; "Spieleranzahl"="Current_Players";"make_spieler"="create_player". Also: the toggled code is experimental, Ill take a look on it later, you dont have to note it.

  • Hi guys,

    Im seeking a dev for writing.. let me call it, a "framework" (AJAX/MySQL). Ive already tried it by myself, but AJAX doesnt like me and I havent got the time to dive deeper into it.

    What I need: the user should have a register/login functionallity, each account is bound to an ID (it should be simple, but like I said, wasnt able to do that >.>).

    Beside it, it could be handy to have a basic storage of 1 variable (e.g. "strength" or something), also with an example how to ask the MySQL DB about that var and import it to the game (C2), when needed. I really just need the blank code (with comments, in best case ;D).

    It should be used in first line for a rpg-ish PvP game (real-time PvP, 1v1, using a Database).

    When someone has the knowledge and time for it, feel free to contact me for more infos: i[at]proxymity[dot]de.

    Regards,

    Proxymity

  • Maybe hard to translate all the feelings during the movie into english, but Ill give it a try:

    Wanted to go to the cinema on monday, not knowing what movies are in cinema the past days. So I dont knew what kind of movie it was at all, only "drama", from the maker of Inception and about ~190 minutes long.

    I love things about (the) universe(s) and sci-fi stuff, if its not too far grabbed on our near future. The film was great, Ild even say that it hit my "top 10" movies list (which doesnt really exist, its just a point for my "how great it is/was" ranking to keep a balance ). I like the storyline, how it is shown and telled, duo to its rather long duration of about 186 minutes, the movie is more filled with details and aspects instead of action/ fight scenes/ explosions/ whatever. For me the film is much more a philosophical piece than an entertaining one. Story behind it and its scenery are more real in comparison to nearly all "things which currently happen" titles and the logic of the whole plot can (talking about dimensions) be fully doable.

    I can imagine that you can not like it because of its style and art to "tell you things", but I loved it (in the hope of not have anything spoilered ).

    Regardy,

    Proxymity

  • Hi!

    I'm just throwing this in, found a nice "mod" today <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.mozilla.org/en-US/firefox/developer/

    Maybe worth a look for some devs, not only the design is nice ;D

    Regards,

    Proxmyity

  • You maybe can host a php script on a website which simple gives you back the time (or use any free ntp service). Before closing the app a timestamp can be stored in the game/app and after opening the ntp server/php script is asked about the time and the difference can be calculated.

    That should work but'll need an internet connection.

    Regards,

    Proxymity

  • The floor is rather "flat". Maybe you can work with pathfinding, solid objects and event-trigger objects.

    Imagine that your player is "only" a dot on a small surface on the ground, legs and the whole body isnt nescessary to include, a simple dot moving along a flat surface would do the job. Just show the graphic of a human/whatever over it.

    Regards,

    Proxymity

  • Goto File>New>Template: Flying along

    This should be your template for your needs, if your player enters water (or any liquid/whatever) he should change to the behaviour of the "helicopter" in the template.

    Regards,

    Proxymity

  • Got the same problem a few minutes ago, I fixed it because one of my sprites contained "special characters" (german "ü").. changing "ü" to "ue" fixed it... I already had though about getting an error with using those chars, but Construct2 accepted them, so I tryed it

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Proxymity

Member since 24 Oct, 2014

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