dhoeke's Recent Forum Activity

    GG-Works You say the game runs with the test App ID (123456) for you - does Steam show up inside your app? Like, can you access the Greenwork features inside your app? I'm asking since I cannot access any Greenworks features. So far, I consider it's because the default App ID doesn't allow that (would like to clarify if I'm doing something wrong?)

    Anonnymitet

    Thank you so very much!!

    Now the application won't crash any longer. However, Steam won't show up within it... I guess that's probably because I'm using 123456 instead of the real app ID.

    Hm, for me, the win32 game instantly crashes (nw.exe has stopped working) upon start when the greenworks object is included.

    I followed all the steps and checked twice. Might be caused by the fact that I am using the latest SDK right now?

    Pretty sad, I cannot access any previous sdk versions.

    (Win7)

  • I just created a topic in the "Completed Creations" sections (topic title: Scott in Space) which is shown in the latest posts display of this section but when I click the title, it says: "The requested topic does not exist". Furthermore, the topic is not listed among the others in the section overview.

    Is this spam related or an issue of its own?

  • UberDark

    Yep, I was afraid it would be like that.

    It would be a useful feature in my eyes since through source image scaling a lot of performance optimization can be done. But anyways.

    Thank you!!

  • tecbug

    A) You can use the condition

    Object Type -> Pick [...]

    There are several conditions to pick a certain ball.

    I think you should pick the balls by their unique ID

    B) You can give them instance variables that work as an individual ID by which you can pick them. (Object Type -> Instance Variable ("MyID" = 1) --- Action: Place Sparkle on Object.X,Object.Y).

    Checking for an instance variable automatically picks the entities for which these condition is true.

  • Hi everyone,

    I'm in the polishing phase of my game and since I got quite some performance left, I want to use larger sprites than the one that are acutally in the game. So I want to relead the sprites from a larger source file than the previous one.

    But that means that the sprites change their size in the game also.

    I just want to have the larger image for a better upscale quality. I would like to avoid having to resize every single asset in the game. And since some assets have a negative size (e.g. -500,500) so they are mirrored, I cannot change the size globally.

    Is there any way to re-import sprites from the source and keep the acutal entity size?

  • Congrats on your first game, man!

    I find it very hard to get into. The game is not very responsive, everything comes with a delay (like, for instance, when you press space, it takes almost 1-2 seconds until the character reacts). Also, you could maybe make the overall menu handling a little easier. Don't let players go out there without a weapon, it's dangerous out there! And save the setup so players don't have to re-setup it over and over.

    I never got further than killing one zombie and I was frustrated since I went out there without even a stick multiple times. But I see where you are going with the design, I think it has quite a potential. Keep it up!

  • Yeah nice already. I like the overall implementation of risk incentives.

  • Soooo.... I bump this with an update? Or is this not how it works in this forum?

    The universe map on which you can travel from planet to planet and choose which locations and levels to visit is getting closer to its final look:

    Here is an early concept for comparison:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Noga Actually, that's quite a difficult thing. I'd say, if you want to publish to a platform, you must have one test device minimum. How do you want to know if it even starts if you cannot test it?

    Also, the performance on the many existing devices can vary highly. It's useful to test which device allows how many graphic settings.

    I think it's really good to ask many friends and family members to use their devices for a quick test. I for once own a Galaxy Tab 2 for low end testing and a Galaxy Tab 4S for high end testing. And that's really needed for my game to find out where I must cut things in the game to keep the framerate alive and which graphic settings I should offer. But my game is very graphic intensive on the other hand.

    I cannot recommend to buy an apple device. I did so, I bought an iphone 4. With the enforced iOS updates, you cannot run *anything* on these older devices, so you start a buy-the-next-device circle. I suggest relying on family and friends for iOS and to buy Android test devices that represent low end/high end devices you actually want to run your game on perfectly. So if you have a game that won't use too much RAM and is not very timing intensive, go for a mid range Android device. If you have a timing/RAM intensive device, you should really have a high end + low end device to test out the limits of your game.

    If you test on devices on your friends+family upfront, you migh also find out what kind of device might fit best.

    I have no cloud testing experience so far, so I cannot say anything about it. What I can say is: Testing is essential, and best is if you see live what's happening on the device rather than getting a description.

    Sorry for the long post. This is my very personal advise only, of course, you have to find out what suits your needs best. Good luck!

  • Thank you Nagval333 that's highly motivating

    jaypeps81 Yeah Scott is still a placeholder concept art, so he's almost literally cut out

    I was thinking about whether the background might be too much or not earlier. I'll keep an eye on that. Thanks for your feedback!!

dhoeke's avatar

dhoeke

Member since 23 Oct, 2014

Twitter
dhoeke has 1 followers

Connect with dhoeke

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies