How do I reload a sprite from its source without size change

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  • Hi everyone,

    I'm in the polishing phase of my game and since I got quite some performance left, I want to use larger sprites than the one that are acutally in the game. So I want to relead the sprites from a larger source file than the previous one.

    But that means that the sprites change their size in the game also.

    I just want to have the larger image for a better upscale quality. I would like to avoid having to resize every single asset in the game. And since some assets have a negative size (e.g. -500,500) so they are mirrored, I cannot change the size globally.

    Is there any way to re-import sprites from the source and keep the acutal entity size?

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  • I don't think so. If you change the 1st frame of the sprite to a higher resolution picture all ingame assets will change proportional. Unless you have the size of certain assets already set through the event sheet somehow. Sorry//

  • UberDark

    Yep, I was afraid it would be like that.

    It would be a useful feature in my eyes since through source image scaling a lot of performance optimization can be done. But anyways.

    Thank you!!

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