winkr7's Recent Forum Activity

  • Hello;

    RPG maker has a new version coming out on oct 23. It is based on pixi.js and uses javascript instead of Ruby.

    It can also generates pure HTML5 applications and IOS and Android.

    I am wondering -- at least just for the HTML5 application -- if I could write a plugin for it with C2. I might need to write an MV plugin first, a plugin for the plugin.

    Similarly, I guess you might be able to write a C2 plubin in MV?

    Its gotta be more work than its worth. Maybe a start is a pixi.js plugin for C2.

    yours

    Winkr7

  • Thanks xxstyxx.

  • hello;

    I have a big tile set, some of it is terrain, some monsters etc. I want to use most of it as a tile set, but the monsters I want as sprites. Do I have to load the whole tileset in for each sprite, delete the first 87 frames and frames 89 to 245 just to get a sprite from frame 88? Is there a way to assign my sprite the image at location 88 on the tileset?

    thanks for your time.

    yours

    winkr7

  • Thankyou xxstyxx and zenox98.

    I will try to fix it in the c2 editor first.

    thanks lots.

    yours

    Winkr7

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  • Hello;

    I have some images I want to use as sprites, but they are not png files with clear backgrounds. They have solid pink or solid white backgrounds where I want them to be clear. How can I load these into sprites and turn the background transparent?

    thanks for your time.

    yours

    winkr7

  • Thanks for the response Little Stain.

    I can reduce X speed and Y speed with size as well as emboss with scaling to make it work. However, note that X speed for the effect is not in pixels (obviously or else it would scale). I can see why you might not want to tie an effect to pixel size.

    I was just hoping there was some flag I was missing.

    thanks for your time.

    yours

    Winkr7

  • Hello;

    I am using the water effect on blue sphere bubble to make it wave like water. Its fine until I scale my layer. The effect doesn't scale it now wiggles my bubble all over not just the edge a little.

    I have to scale by layer (to keep my distant background distant) not the whole layout. Is there a way to get it to scale (aside from trying to tweek each Water Parameter to make it wiggle less with less speed and magnitude)? Is there something I can do in Blend Mode perhaps?

    thanks for your time

    yours

    winkr7

  • Hello;

    I have a static variable in an event sheet. I can't find this variable in debug mode--its not an object, its just a variable in the event sheet. How can I add this to the watch list in the debugger?

    thanks for your time.

    yours

    winkr7

  • Hello;

    Can't the Regenerate Region action do this?

    If you have an offset board area you could also underlay it with an object and use Regenerate Region Around Object.

    yours

    Winkr7

  • "The dilemma being that I have a very artistic brain and no matter how much you explain coding and scripting to me, I will never get it, so I decided to use a simple ready editor."

    Black Rabbit;

    If you want to write a real game in C2, you will need to understand scripting and coding. Even though it uses event sheets you will still end up using functions, static variables with local scope etc. So C2 isn't going to solve your basic dilemma--which is you say you can't code.

    I suggest you see what you can do with RPG maker ACE--you should be able to get some kind of game out of that since it is mostly just a database.

    yours

    Winkr7

  • Thanks TheDom. I may end up having to do that.

    yours

    winkr7

  • Hello;

    I have a family,called COG and some of its sprites are global and some are not. Is there some way to tell, (something like COG.IsGlobal)?

    Thanks for your time.

    yours

    Winkr7

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winkr7

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