winkr7's Recent Forum Activity

  • Thanks blackHornet. That works like a charm.

    yours

    winkr7

  • Thanks blackhornet.

    I will look at this later after work.

    yours

    winkr7

  • Hello;

    I have a bunch of balls, If I click a ball I want the nearest ball to that ball.

    They are all the same object. If I take the first ball at coord locX,LocY (the clicked balls location)

    and use

    Pick nearest to (locX,LocY) I get the same ball I clicked back again.

    SO what I really want to know is how to take a single UID out of the SOL.

    Suppose the UID of the clicked ball is clickedUID

    I tried

    Pick all Balls (to start with the universe of all Balls)

    ball.UID!=clickedUID

    but this doesn't take clickedUID out of the SOL of all balls. It just tests ball.UID(0).

    thanks for your time.

    yours

    Winkr7

  • Hello;

    I bought a license, I'm paying for it, it works fine for me. I can log in from anywhere without a hitch.

    yours

    Winkr7

  • I am all for hexagons. Rexrainbow has addins for hexagonal movement and path finding, but there is no

    editor.

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  • Yes, I notice that it doesn't remember the width of actions and conditions sections in the event editor. I reset

    them every time.

    Okay, I bought it, now where do I go? I know I don't download it since it is online right?

    thanks for your time.

  • alas C2 is a little short in text input and formating output. They soom excel like addins for this.

    > The bottom line is that they don't care about your opinion.

    >

    I'm just baffled how you could come away with this view after both Tom and I have put so much time and energy in to explaining our position and our concerns with the proposed alternatives.

    Well quit caring. I wouldn't waste any where near as much time as you do on these boards.

    yours

    Winkr7

    > The reality is that HTML5 isn't good for console export. It ***** for WiiU, and it'll probably **** for the switch. You probably aren't going to get good performance on a complex game with HTML5 on anything that's not a PC. The exception might be Xbox one, since they're trying to unify apps across windows based devices, so they have more incentive to get things working smoothly on that front.

    >

    > If you want a game with good performance on all consoles today, don't shoot yourself in the foot from the start by using HTML5.

    >

    I think this is actually what causes a lot of issues for people using Construct. The interface is great for making games so it feels like the sky is the limit, but in reality it's probably best for making browser based web games - and who actually makes those? I've never been remotely interested in HTML5 games, I just like the interface, and I suspect it's the same for many other users too.

    You are right, 90% of their subscribers probably don't know what HTML5 is.

    The question is: can I get a sprite up on the screen, shoot it with a gun, have it die and score some points? The easier it is for a new customer to do that the more subscriptions they will sell. Less than 1% of their customers ever finish a game, even if they are just writing it for their friends.

    yours

    Winkr7

    Hello;

    I just have to smile at people even thinking that phonegap matters here. The vast majority of customers don't care about this kind of thing because 99% will never complete a game. RPG maker makes big money by giving their users a positive experience in the first 30 minutes. While it is nice to pretend we are all going to become

    game developers it is so far from the truth as to make just about every post on this forum laughable.

    The Devs should be spending 90 percent of their time worrying about what a typical user will do in the first

    hour using their environment--mostly how easy is it to install and run the first time through. If they can make a non-programming 12 year old happy with that first experience the world will beat a path to their door regardless of the subscription method.

    With that in mind they need some canned animations and sounds (like rpg maker) more than any kind of run-time optimizations.

    yours

    Winkr7

    I haven't kept up with this thread. Did I say how I would be glad to pay the subscription fee? It is a great product

    and I like it even better as pure browser.

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winkr7

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