Fingerskill's Recent Forum Activity

  • Worked perfectly! Thanks again for the quick help.

  • So I am looking for a tutorial that explains how to restart my game. Right now I can pause the game, then select home. On the home screen I select new game. A new game loads but its in the pause menu still and I have to un-pause to get the game to go. Why does it load with the game paused? When I click new game I need it to reset everything. I'm sure there is an easy fix.

  • Awesome! I tried rotating the spawner thinking that would fix it. Didn't work of course. Changing the angle did the trick. I set the angel to 90 degrees and it worked for my situation. Thanks for the help guys! Perhaps one day I will be able to return the favor. Thanks again.

  • I attached the capx. I pretty much just changed almost everything from an example capx that I have been messing around with. If you move the spawn point from the top of the layout to the side, the tank wont rotate before moving. But if you leave it where I have it you will see that it rotates 90 before it moves. Thanks for the help guys.

  • I tried the start of layout set angel to multiple degrees but there was no effect at all. My sprites are facing the correct direction before I run the game. The path finding behavior rotates it 90 degrees before the sprite starts to move.

    This doesn't happen when I start my sprite at the left of the screen. Only at the top of the screen. If I set it at the top and have it facing south it will rotate 90 degree to the right (pointed west) and then proceed through the path sideways. So I have it faced 90 to the right so that when it rotates 90 to the left it makes it point in the correct direction of travel which is south.

    If I place the sprite spawn point at the west side of the layout and point it east it will not rotate. It will travel through the path properly.

    I guess I need to know why this does this and if it can be fixed. More complicated then I had thought.

  • I'll let you guys know when I get home from work if your ideas worked. Thanks for the replies.

  • Thanks for the reply. I wish is was that simple. When my spawn point is on the top of the map, my enemy will rotate 90 degrees no matter what before he starts to move. I made it so that it makes him face the right direction but the rotating is still visible on the screen. I don't want to see it rotating before it starts to move.

    When I place my spawn point on the left side of the screen it will allow my enemy to stay facing the correct direction (the direction I rotated it to) and it proceeds through the path correctly.

    Why does C2 want to rotate my enemy when he spawns at the top but not when he spawns on the left?

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  • I am making a TD game and I have enemies spawning at the top left of the screen. They spawn facing the right direction but immediately rotate 90 degrees before they start to move. I know there has to be a quick fix but I cant find it. Please help. Thanks.

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Fingerskill

Member since 20 Oct, 2014

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