I use special parallax backgrounds where depending on the layer I put them in the parallax is different, these destroy the framerate when fullscreen quality is on, and it would be useful for it to not do that, are there any ways I can fix this?
I already have that feature set up in the game. And the way it can tell if the player has or is in a tile is in the actual game I use a 9-patch with a specific code thats different from the rest and if the player is in that it makes the map tile with that code explored and glow up
This is what the map looks like at the moment
I think I wanta to stick with using sprite tiles, I use Adjust HSL to make them light up if the player is in that room, would this be worth finding another way to do it?|
Also I noticed it only gets laggy when a lot of tiles are explored (visible)
Thanks for the help
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I have around 500 right now
each tile is an instance, there are hundreds possibly going to be over a thousand later on
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Member since 31 Jul, 2022