AceWay's Recent Forum Activity

  • parfum why are you copying my posts though? It's creepy to say the least.

  • The project has a nice foundation for being a really nice game, however it needs a lot of polishing and tweaking to make it satisfying to play. You are on the right track so just keep working. I would make the character a bit faster and more responsive, like the jump should be less floaty (I suggest implementing jump strength, you can find it on forums) like Lithileix said, the character should jump and fall quicker, everything should happen at a fast pace in my opinion and then it will be a lot of fun!

  • WildRoosterGFX Yeah they are really nice so I give respect where it's due.

    I'm looking forward for the updates in there!

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  • PrinceofMars nice! I'm interested in seeing that project, I like the sprites so far, especially the buildings. Never too many shmups!

    If you need any help with anything game dev related or just feedback feel free to PM me.

  • This is outstanding, I'm a fan of these kind of visual additions in games and I'm definitely looking forward to the further progress!

    That might be a stupid question and a bit offtopic but.. how do you get the grenade to rotate in the way that pixels don't "change" their angle? Like it doesn't rotate smoothly as it normally does in C2 but instead it rotates like it would be rotated in Photoshop or other softwares. That's how I want to rotate my objects in my project I am working on but I thought it's impossible in C2.

  • I like how it's going so far, and that sprite above is pretty darn good! Are you going to use the version with or without the black outline? I personally like the one to the right a lot.

  • Great stuff people!

  • Hey almighty creators gang! Yeah I know it's been a while..

    Fist of all, thank you Cryptwalker & I appreciate it soo much!

    CK v1.2 is out, there were some small updates in meanwhile but I didn't feel like bothering you with every small thing.

    Currently there are 3 stages, each one has different weapons to unlock, there are 10 weapons in total so far. Also did some either more or less noticable visual/game feel changes. If you decide to play it let me know what's up and help me make it better, thanks!

    >play here<

    some .gifs below

  • guimaraf great stuff, I really dig the style.

    Thank you so much! Receiving the kind of feedback that lets me improve my game is precious for me, I am already checking the link you sent me, thanks again! >:)

  • I like how you are progressing with that, keep up the good work! The arena thing sounds interesting. >:)

  • Great stuff people!

    TELLES0808 Thank you so much!

    I'm currently working on implementing more stages, each one of them has different weapons to unlock. Also, my friend is working on the intro that will highlight the story behind the Kitten going to space.

  • ahr it looks STUNNING. Could you give some insight on how that digging in the sand works? I am really curious about that.

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AceWay

Member since 16 Oct, 2014

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