I am working on an isometric rpg. I have walls constructed, along with doorways in which the character can walk through. The issue is handling the z-ordering as the character walks through the door. You end up with something like in the image attachment. How do I get a character to gracefully transition through a doorway or archway like in the professional isometric rpg's? I've tried splitting the doorway in half vertically and dealing with x y comparisons on an overlap event, but that still isn't exactly smooth. Any help would be greatly appreciated.
Corey