I confirm this.
Dialogs Boxes takes up to 10 ~ 30 seconds to pop up and sometimes even fails. At this point, the whole program gets weird.
This is very annoying.
With my current computer specs, it's impossible to be a hardware problem.
And my PC operating system runs very well too. I do 3D and Video creations with this laptop. And never had a problem.
I do admit that I have a lot of objects in my C2 project. But it's nowhere near 10,000, so it's unlikely that is the case. With that said, the bigger the project becomes the slower Construct 2 gets. Construct 2 / Windows, 10,000 object limit.
I have tried moving my project to another computer with inferior specs and have observed that the computer works as bad but slightly better than my stronger PC with a dedicated GPU, better RAM and a 7th Gen i7 CPU.
It seems as if it wasn't even using the resources available from my computer.
Ashley this is a very dire situation for us who invested time and trust to use the program you have created to create our projects but it can't even keep up with the pace unlike advertised.
My main specs:
Asus ROG GL553VD
Processor: Intel Core i7-7700HQ (Intel Core i7)
Dedicated GPU : GTX 1050
Graphics Card: Intel HD 630
Memory: 8GB , DDR4-2400
Display: 15.6 inch 16:9, 1920 x 1080 pixel 141 PPI, No, BOE HF NV156FHM-N43, IPS,
Storage: 128 GB , 1000HDD (Construct 2 has always been in the SSD)
OS: Windows 10
Normally, memory usage would be less than 10 percent.
CPU usage at peak less than 5 percent and Dedicated GPU usage would be 0 percent but as
you can see I have a lot of programs opened including numerous (~15) chrome tabs on youtube and VLC playing
a movie in an external monitor.
All working quite fast except Construct 2.
Other PC:
Acer Aspire Switch 12
Processor: Intel Core M 5Y10c
Ram: 4GB
Graphics Card: Intel HD 5300
SSD: 120GB
Display Size: 12.5" 1920 X 1080
OS: Windows 8.1
Surprisingly, it works better in Windows 8.1 and non-dedicated GPUs. But it is still very slow and sluggish.
My project contains:
- <,> or = 500 objects in the project. Not exceeding 1000.
- 300 to 500 layouts.
- 50 event sheets.
- Less than 30 families. (Stopped using families after encountering problems with loading them in the dialog, which we all confirmed and reported)
- 19000 to 20,000 UID instances
- Contains Spriter SCMLs and XMLs
Ashley please investigate this. We will gladly provide you with data you request as soon as you start the task to find out the culprit of this problem.
This might help C3 in the future as well.
Thanks, Scirra Team.
P?S?:? ?A?f?t?e?r? ?t?a?l?k?i?n?g? ?w?i?t?h? ?o?t?h?e?r? ?C?2? ?u?s?e?r?s?,? ?w?e? ?c?a?m?e? ?t?o? ?a? ?s?u?s?p?i?c?i?o?n? ?t?h?a?t? ?i?t? ?m?a?y? ?b?e? ?b?e?c?a?u?s?e? ?o?f? ?t?h?e? ?n?u?m?b?e?r? ?o?f? ?l?a?y?o?u?t?s? ?t?h?a?t? ?I? ?h?a?v?e?.?