Chadori's Recent Forum Activity

  • Best guess is that you've ran into an event that causes an infinite loop. As to how it only happens without worker mode is hard to say. Can you provide more info?

  • Yeah, but you might want to put it into a JS Script in the Scripts folder. I have a hunch that there it doesn't run every tick.

  • Have you tried apps like Google Chrome, Discord, Gmail or Youtube? By default, it closes upon clicking the back button. I think this is by default.

    Although, other apps override this, in theory adding the script below should prevent closing.

    document.addEventListener("backbutton", onBackKeyDown, false);
    
    function onBackKeyDown() {
     // Handle the back button
    }

    Not sure how the Browser - On back button is written that it doesn't override. You can try filing a bug report. Or, just use the script above that I pasted.

  • I think it's meant to do that by default. At least with latest Android devices.

  • Thanks for sharing!

  • Announcement - Release 10.4!

    Hi everyone, there is a new release for the Construct Master Collection and its sub-collections. Kindly click here to view the release note. There are lots of bug fixes and a new feature, make sure to check it out!

    Thank you!

  • Inverse Kinematics

    Imagine the possibilities. 😂

    Cool preview Mikal! 👍

  • Hi srenshaw,

    Sorry for the long wait and thank you for waiting. I have fixed the issue with the Mobile Network addon, it seems to be an incompatibility with devices that don't have support with the new references we usually use in Construct 3. I have now reverted to the old way, I will be releasing a new version soon.

  • Announcement

    Hi everyone,

    I would like to announce that I will be making a dedicated Google Play addon for Construct 3.

    It will have Leaderboards, Saved Games, PlayFab Authentication (in the future, replace the Mobile GooglePlus addon).

    I will be requiring early testers soon. Just a heads up. 🙂

    I think this is important, to unify all Play Services features. This will hopefully lessen the amount of plugins to whitelist too.

    In related news, there's a 1-month pending collection update still on hold due to a whitelisting delay issue.

    I will release the update as soon as it gets approved. Hopefully it won't take long now, thank you for your patience.

    Stay tuned for updates.

  • Hi,

    Multiplayer security is kind of an arms race, you should only initially worry about the basics. So, as long as it's a secure network (https), client-side is unreadable (built-in with Construct 3's event-sheet system) and runtime is obfuscated (minified), you'll be fine.

    Unless your game has a payout feature, you should only counter security vulnerabilities as cheats for your application are made. It's more practical that way.

    If you are doing this professionally, you might want to use services like Photon Cloud for reliability and save you time. Or, you can host your own network manually too, but you have to look this up for yourself.

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  • Hi Mike at BrashMonkey,

    I think what he meant is, for example, if an animation is not looping and you want to check if it's still actively playing (since the animation will just suddenly stop, if not looping).

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Chadori

Member since 10 Oct, 2014

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