Chadori's Recent Forum Activity

  • Does this happen on multiple projects, new projects or just one current project you have? Because, there is a chance your project might have silently corrupted.

    If you think this is the case, try this:

    1. Chrome > F12 > Application (tab) > Clear site data (button)
    2. Install your addons (if any).
    3. Open your project.
    4. Save as project folder (in a separate folder).
    5. Close the current project.
    6. Chrome > F12 > Application (tab) > Clear site data (button)
    7. Install your addons (if any).
    8. Open your new Construct 3 project. (The one created from a separate folder.)
    9. Save project as new .c3p.
    10. Install your addons (if any).
    11. Chrome > F12 > Application (tab) > Clear site data (button)
    12. Install your addons (if any).
    13. Try now continuing your work.

    If you want to really move on, I can understand. But, this might be useful for future users who still want to continue, just in case.

  • I do want to note that I instead experience stutters (Unstable Dropping FPS) on an Adreno 610 (TM) GPU, Oppo A9 (2019). Cause, this is a mid-level phone.

    Unfortunately, it's the same as a few years ago, but with different phones.

    But, hopefully you guys solve this and make a difference. 🙂

  • Tested on a Samsung Galaxy Note 10 Mali-G72 @60 FPS 17%-18% CPU.

    No issues found.

  • Can you guys link the .apk. I'd like to test on my end?

    Also, from Google Play, you can set the device specification you want to filter out. Removing any less than 4GB phone and anything older than Marshmallow should prevent you from distributing to devices with blacklisted phones.

    Although, we cannot do anything about lost potential players.

  • Yeah, using the webview for games is a big handicap. Even the simplest of games can lag, especially since worker mode isn't supported in the webivew.

    We have like 3 issues:

    1. Browsers are extremely slow on mobile.

    2. Event sheet's overhead.

    3. Stutters, I'm guessing from no worker mode.

    Since #3 might get supported in the future, that's probably not a hopeless issue. #2 can be ignored if #1 hopefully gets better.

    Although, in my opinion, it's not Construct 3's fault, I'm surprised how efficient the runtime is, given the handicap.

    But yeah, we're stuck with browser limits. Even Cocoon.io gave up. 😅

    I think the Webview is more suited for simple games that doesn't do anything much.

    Perhaps we overestimated the engine's performance? Might be more practical to target simpler games?

    Although, I would appreciate if the Construct Team did something to finally solve this issue. 🙂

  • Yeah, using the built-in Scripting feature.

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  • That depends on how deep you want to go, the high level is just to use the Math object in JavaScript. Click to view the documentation reference.

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  • Also, if you have issues with the latest Mobile Master IAP, kindly email support@constructcollection.com or visit the Discord Community. It has new changes so it's on careful watch.

    Thank you.

  • Release 10.5 - Important Patch

    Important changes are incorporated in this new update, most notably the iOS 14 support for the Mobile IronSource Collection and the support for the new script minifier, hence will allow export with Advanced Minification.

    Thank you!

  • Oh right. Thanks, I just realized, that makes it easier.

  • Hi,

    For addon developers, it seems calling anything global likeC3 is causing issues. So scripts like this.Trigger(C3.Plugins.Sprite.Cnds.OnAnimFinished) wouldn't work anymore.

    But, the Addon SDK says otherwise.

    Kindly advise. Thank you.

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Chadori

Member since 10 Oct, 2014

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