Chadori's Recent Forum Activity

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  • My first on Google Play, "ATV Challenge".

    It's physics based so needs a modern(ish) tablet ( I tested it on the 2013 Nexus 7 and get full 30fps, the Nexus 2012 struggles a little more - 20-30fps).

    It's free

    Constructive criticism welcome!

    https://play.google.com/store/apps/details?id=com.dysthesia.ATV

    Nice Game XD

  • Hey all.

    I want to make for my game a cool intro so a little introduction to the game . However, I have no idea how to begin . Can anyone explain with what effects or plugins I can do this?

    I would use Text Dialogs etc...

    Thanks!

    Things you need to do:

    1) In the Project Properties --> Project Settings --> Set "Use Loader Layout" to "Yes"

    2) Make a layout that you will make as an opening and add designs(If you like Texts then you can put it in that layout but be more creative and add backgrounds).

    3)Name that Layout for example("Opening")

    4)Add Event Sheet for Opening and name the event sheet as "OpeningCode"

    5)In the "OpeningCode" eventsheet write this event:

    (Example event so that your layout will move on to the next layout after opening)

    Condition: On start of layout :

    -----> Wait 5 seconds

    ------> Go To Layout (MainMenu) - or anything that is already the part of the UI (User Interface)

    6)You can also use Plugins for transitions and most native games always need transitions: created a plugin for this named Layout Transitions

    Below is the link:

    7)Go back to the Project Properties --> Project Settings --> Set First Layout to "Opening"

    There you have it, you can make great openings if you spend good time on experimenting.

  • Yeah! I'm actually really surprised by how smooth it is in the example games both 3D and 2D compared to some of my other experiences with Construct 2 + NodeWebkit, and that it even runs pretty nicely (meaning the editor has some bugs but the runtime is good and highly playable) on my Xbox One!

    Also love that the editor is made in HTML5 as well, so no installation for collaborators is needed. Code editing is live like a Google Docs file and map editing changes are instantly shown on others' computers as well. Pretty neat and again, amazingly it's open source/free software

    Definitely some features there I'd love to see in Construct 3, especially the live collaboration support and maybe even switching to Electron instead of NodeWebkit.

    Now that you mention it. That's a great idea for Construct 2, I hope that feature will be added. Html 5 is becoming more amazing the longer it gets.

  • Ashley

    How do I export my game in Intel XDK that I can register my App with it's License Key provided by Google Play Store in the Official IAP Plugin? Everything really looks like a dead end. I tried following this but failed https://www.scirra.com/tutorials/4848/h ... alk/page-6.

  • I remember someone posted a while back about CraftStudio here ( http://craftstud.io/ ) and I felt like its successor "Superpowers" should also get a mention now that it's gone Free & Open Source as of yesterday and looks like a lot of work has gone into making it into a sweet indie game development tool already <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    It's HTML5 and WebGL based as well, defaulting to a built-in ThreeJS-based TypeScript engine ready to go out of the box, but what's really cool about it is that it doesn't just allow people to work together, but they actually develop the games right in their browsers too! People run the server, then point their browsers to it and get to work <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Also cool is that it's very flexible with what it can be used to make, since its ThreeJS engine can be swapped out for others like say LOVE 2D which is LUA based, or even Node.JS itself based on what I've been reading on their site.

    Like how Godot Engine seems to be coming along nicely too it's always great to see more options available for indie developers, especially with the collaborative/real-time editing which feels like the right direction for people doing game jams or working remotely together <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Hopefully someday Superpowers gets a visual scripting system similar to the block system of Craft Studio or Construct <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Site: http://superpowers-html5.com/index.en.html

    Press kit: https://bitbucket.org/superpowers/press-kit/src

    Nice Engine. Amazing that it is HTML5 like Construct 2 XD

  • Construct 2 Games on Android Market

    Disclaimer Methodology: Data was collected using the Advanced Search for link back to play.google.com or market.android.com in "Your Creations" Forum.

    Please update with your C2 games you have published to play.google.com

    Note: AndyWatson and Ranma seem to be the most active user I can find marketing their games here and posting them to Play.

    Kids Chess Logic Puzzles

    http://www.scirra.com/users/geo

    https://play.google.com/store/apps/deta ... arsky.kclp

    Kato's Legend: A Tigers Story

    http://www.scirra.com/users/cangame

    https://play.google.com/store/apps/deta ... atoslegend

    Sim Stone Series + More

    http://www.scirra.com/users/ranma

    https://play.google.com/store/apps/developer?id=sugart

    Save the Pie - Free & Paid

    http://www.scirra.com/users/3division

    https://play.google.com/store/apps/deve ... Quarantine

    Gentleman's Retort: Movember + Ninja Fart Hero + more

    http://www.scirra.com/users/andywatson

    https://play.google.com/store/apps/deve ... BAGS+GAMES

    Memory Dungeon RPG

    http://www.scirra.com/users/ikzq

    https://play.google.com/store/apps/deta ... dungeonrpg

    Galaxy Flyby

    http://www.scirra.com/users/hydar

    https://play.google.com/store/apps/deta ... alaxyflyby

    Rock Paper Scissors Basic

    http://www.scirra.com/users/michelangelo

    https://play.google.com/store/apps/deta ... ingnet.rps

    Nice Games XD

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  • How do you change the viewport size same as the layout? I have a problem using both anchor behavior and re-sizing canvas altogether?

    Like this problem here:

  • >

    > > , check the "layoutTransition1.2.2"

    > >

    >

    > Thanks, but I think I don't know where that is? I tried searching google but can't find it.

    >

    Here is the link https://www.dropbox.com/sh/lzd0a7znzn0l2ym/AAB2Smx42Uh_ctWbmgFR-2afa/layoutTransition1.2.2.zip?dl=0

    Thankx XD again

  • Closing as not a bug. The layout is about a quarter of the size of the viewport. Make the viewport size the same as the layout size and enable unbounded scrolling and it appears to work.

    I know that this is a closed bug report but I wanted t know, how do you change the viewport size to the same as the layout size?

  • In the Google Developer Console :

    YOUR LICENSE KEY FOR THIS APPLICATION

    Base64-encoded RSA public key to include in your binary. Please remove any spaces.

    MI...........................................................................................

    ................................................................................................

    ................................................................................................

    It seems to be a specific license key for my google play app but I don't know what to do with this

    and I don't also know how to use this for IAP for my app and finalize my apk and use this for anything

    that is required and so on. In other words, what are the steps to Publish an app / apk?

    Also how do I test IAP for googleplay app?

    Edit: This is solved, nevermind.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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