Chadori's Recent Forum Activity

  • Rable - I like your game, the best part of it is the gameplay. The gameplay is unique that you are like a support in a mmorpg and your allies are noobs especially the tank and it is your job as the support healer to make sure your team wins. This is like a story behind a mmorpg, the healer's story. I also like your video, you expressed the hardships solo game developers face in game making. I don't make my game arts for I can't draw but I can tell by looking at your video that art making is very hard and even the hardest part in game making. I'll also try to share this as many people as possible.

  • I confirm the error. Your game has been removed.

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  • Wow. This is great, this will solve my problem in finding a network engine. Thumbs up.

  • Are there any requirements for making game for xbox? for example a screen resolution size or aspect ratio for xbox?

  • GameDevJoe - No, a Tower defense game is different from a Castle Defense game. Tower defense is an isometric or topdown game that a player builds towers to protect it's castle from a flock or stampede while a Castle Defense is only a one sided view type of game that has buttons that is used to spawn heroes and the buttons have the image of the hero they can spawn when they are pressed.

  • packer43064 - If I am not in school or eating or sleeping then I am making games on C2 . About 12 hrs a day every day. But none if I have plans.

  • Congrats Scirra Team. I hope this will become a motivation to not give up on Construct 3.. Cheers !!!

  • Congrats Scirra Team. I hope this will become a motivation to not give up on Construct 3.. Cheers !!!

  • Let's say that you have 3 as capacity of life.

    Make a Global Variable named "Life"

    Set (LifeSprite) as your sprite life counter (Image you see as life)

    Add Instance Variable Number named "Index" to (LifeSprite)

    Global Variable Number = "Life"
    
    {Group : + Life}
    *Compare variable "Life" > 0
              ------> Create Object (LifeSprite) (64, 64)
              ------> Set (LifeSprite) instance variable "Index" to 1
    
    *Compare variable "Life" > 1
              ------> Create Object (LifeSprite) (128, 64)
              ------> Set (LifeSprite) instance variable "Index" to 2
    
    *Compare variable "Life" > 2
              ------> Create Object (LifeSprite) (192, 64)
              ------> Set (LifeSprite) instance variable "Index" to 3
    
    {Group: - Life}
    
    *Compare variable "Life" < 3
              *Pick by comparison (LifeSprite.Index = 3)
                           --> LifeSprite [Destroy] or [Fade out]             (Note: Your choice if fadeout or destroy)
         
    *Compare variable "Life" < 2
              *Pick by comparison (LifeSprite.Index = 2)
                           --> LifeSprite [Destroy] or [Fade out]             (Note: Your choice if fadeout or destroy)
         
    *Compare variable "Life" < 1
              *Pick by comparison (LifeSprite.Index = 1)
                           --> LifeSprite [Destroy] or [Fade out]             (Note: Your choice if fadeout or destroy)
    
    [/code:360clcjw]
         
    You might also want to set the layer of the sprite counter parallax to 0 and add an anchor behavior for your LifeSprite.
    That's it. Happy Game making
  • JulianDevs - Link is broken, we won't be able to help you. And the video shows us the output not the input(code or .capx) so nothing we can do about the video. The bug of the game in the video can have many possibilities of error.. So we are only guessing things right now without the .capx and there are numerous possible reasons of the bug.

  • It's okay Scirra. We know you are still the best! Cheers for being a Finalist!

  • Elliott - Good to know. We'll keep it in mind.

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Chadori

Member since 10 Oct, 2014

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