j0schi's Recent Forum Activity

  • its like impossible to say without more informations...

    Layerscale? Imagepoint on the wrong place?

    Regards

    Patrick

  • So i started a new multiplayer project. Everything seems to work as intended first. I could connect locally over LAN booth as a peer and a host. Then i tested it over the Internet and it did not work.

    Here is what i tested both with the original Construct 2 Example and my own game in a combination of Windows, Linux, Android, latest chrome and firefox:

    My PC - Friends PC: Peers can not connect

    My PC - Other PC in other network: Peers can not connect

    Other PC in other network - Friends PC: Peers can not connect

    My PC - Mobile Phone (carrier connection): Did not work

    Other PC in other network - Mobile Phone (carrier connection): Did not work

    Error:

    So only thing i could get a connection is within my own lan network. I did not change anything on the example construct 2 provides. I am not behind a nat/special firewall. Originally i intended to write a html5 server done in construct 2 for my game and let it run in a browser (Chrome in a VM 24/7) but it currently doesnt seem to make any sense as IOS does not support the construct 2 WebRTC and even with Linux / Win it seems not to work properly...

    Does anyone else experience those issues? DOes anyone have any tips what i could try to get it work? Or is the multiplayer feature of construct currently broken?

    I am thankfull for any suggestions how to fix this problem.

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  • Update: only happens in chrome and chrome canary, Internetexplorer and firefox works fine...

    Its really annoying as it destrois the immersion in games. are there any workarrounds for this?

    Kind regards

    Patrick

  • So it might be obvious, but i still cant get it working.

    Basically the sound plays at the LAST object where it should have been played before, but not on the current one.

    Can anyone explain whats going on here?

    capx attached as demo.

    http://bytecrunch.org/soudbugdemo.capx

  • Prominent normally it should just check for the collision poligon. but currently i cant reproduce this behavior anymore everthing works as intended now.

  • There where no behaviors set, just plain. i rly dont get what happened there, started a new project, did exactly the same and it worked perfectly...

    Stupid as i am i overwrote the original file...

    Working with construct for like 4 years now, never seen anything like this. Might be a strange, and very rare bug. he just used a wrong collision polygon, the drawing was just to make it clear...

    Kind regards

  • For your first Problem a possible solution:

    • Give the stg1lv1 object a variable called timer
    • Set the timer to a random value at creation
    • Each Second Subtract 1 from this timer
    • Make a condition if instance variable timer is <= 0 -> Change direction, speed -> set timer to random (value1,value2)

    For the second question

    i am not sure if you have disabled the collision detection or the physical bullet collision.

    if collision detection is on you could make an on collision with another object event, then calculate the angle based on your objects position relative to the barriers position and then reverse it and set it as the new angle of movement.

    Hope that helps

  • Hey all,

    i am feeling pretty stupid right now as i work with construct 2 for a while now.

    Today i encountered something strange which never happened to me before. the engine is using the sprite shape instead of the colission polygon to determine object overlapping.

    This is the code:

    here you can see the collision polygons on the left and the final detection on the right:

    https://gyazo.com/0a44607ec4096437332cbf0c4598b3b8

    Is there any option that provokes this behavior? I might have changed it by accident, but cant find it.

    Any suggestions?

    kind regards

    Patrick

  • Thanks R0J0hound , the example is amazing! I will play arround with it a little!

    Dind`t know about quix though or i would have searched for that directly haha

  • Reference: http://playdosgamesonline.com/volfied.html

    I would like to know if it is possible to make a game like this in construct.

    So background would be no problem, also enemy movement will be rather easy with pathfinding / randomisation or bullet behavior.

    I thought about doing some kind of grid, and one could draw the lines with maybe tiled backgrounds. would it be possible pixelbased to reveal parts of a background?

    or is using some kind of grit the only possibility here?

    Kind regards

    Patrick

  • We are currently working on the storry, when there is anything new i will update you here and you will then find more informations on the page also

    There should be something more in 1 week...

    By the way, we could use some custom made music in a few month when the development is further advanced

    Kind regards

  • I thought some might be intersted in the development of this 2d Platformer.

    So i just leave this link here: http://theapparatus.xyz/

    Any feedback regardless if here or directly on the page is highly appreciated

    Kind regards

    Patrick

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j0schi

Member since 8 Oct, 2014

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