Bring all actions in events 4,5 and 6 to event 3.
You have a container with al those objects in. If you create an enemy, they all get created too.
Now, 'on created' is a trigger. So, all those 'on created' conditions happen kinda at the same time, and for sure not in the order that you want them to happen. Meaning: the position of the bar got set before the frame was in position.
If you bring them all in 1 'on creation', the event will trigger and set all the objects in the container to 'selected' (picked). The actions under it will run top-down, as you intended to do.