Hello again!
Since the last time, I've read some manuals, tutorials and threads, so I'm slowly getting in S2's multiplayer... I hope =)
Thank you, guys, for helping me in , it was impossible to find that without you
I'm not near my computer now, so I cannot give you some screenshots and capx but I'll give them at evening if you won't solve the problem)
The problem is... strange. I'm making some loot on game map. When player in LOS if item and clicking on it - he will take it. When all events are triggered, I'm sending message to host (reliable ordered). On message I'm destroying object on host side and broadcasting new message. In common on message, I'm destroying object to. All's working. But when new player connecting it can interact with this object - it's dissapearing only for players what were online. I thought, all information are based on host's info... I'm syncing object in layout start
Thx a lot