Pixel Shade's Comments

  • oh gosh, this is quite terrifying news Ashley. I will start investigating my next step on Monday. Hopefully I can rewrite the camera routines and rid my dependency of magicam. (this will break all the cut-scenes in the game however) o_O I hope I can fix this quickly enough.

  • Do we have a definitive date when this is going to be depricated? I upgraded from C2 to C3. Fixed everything that wasn't supported. And the only dependency I have left is the old magicam plugin, which someone kindly upgraded from C2 to C3 in the forums. However, the game won't start unless I switch to "classic" script mode. So basically, I will need a couple of months before I can rework the whole camera solution in my game. Or if someone more knowledgeable with plugin development is willing to help me upgrade the plugin to use the new module setup? (I am willing to pay for this upgrade)

  • Lucid, since Scirra will be phasing out both C2 and C2 runtime in 2021, will Spriter support C3 runtime? My project is relying of Spriter, I have spent 6000+ hours on it, and will continue to spend double the amount of that before it is finished. It is kind of crucial that the SCML plugin make the jump eventually. Can we get some kind of confirmation that it will happen?

Pixel Shade's avatar

Pixel Shade

Member since 7 Oct, 2014

None one is following Pixel Shade yet!

Connect with Pixel Shade

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies